Information

Author:
    Kaz
Rating:
    8.1 (13 votes)
Type:
    Example
Language:
    GM 6
Reviews:
    None
Submitted:
    October 15, 2006
Dev - DB/form (refering to updated - check code)
Download:
    DOWNLOAD (606)
Dev - make AJAX
Screenshots (0)
Dev - Also, on form submission, use GD to resize the image as a new thumbnail file
There were no screenshots provided
Dev - In the submission form, you can now upload a banner image
Angled Sprites on Slopes
Set a sprite's image_angle according to the terrain which it is on.

<b>Registered Only</b>

<b>Update - Oct 15</b>
Fixed movement, no longer gets stuck.


Target platforms:



24 Results
1 2 Next

Very nice, but the movement didn't help 8/10
Posted by Siert October 15, 2006 9:36 - 7.9 years ago
| [#01]

This is quite useful.
I'd give you a 7.5/10 but I can't so you get an 8. =D
Posted by duckman October 15, 2006 11:45 - 7.9 years ago
| [#02]

A genuinely useful and intelligent tutorial, 8/10
Posted by Bozebo October 15, 2006 12:13 - 7.9 years ago
| [#03]

Quote
What?! You didn't put the tank thing in it? >:O

No, I have other plans for that.

@ everyone else
Thanks.
Posted by Kaz October 15, 2006 12:31 - 7.9 years ago
| [#04]

Nice
Posted by BGames October 15, 2006 12:58 - 7.9 years ago
| [#05]

very nice and smooth. A little glitchy though; sometimes the character gets stuck on the terrain. 7/10
Posted by biggoron October 15, 2006 15:52 - 7.9 years ago
| [#06]

interesting.
Posted by abacus October 15, 2006 16:51 - 7.9 years ago
| [#07]

wow thats pretty cool
Posted by Darktech October 15, 2006 16:53 - 7.9 years ago
| [#08]

make the movement smoother and it will get a 10/10, otherwise, 8/10.
Posted by DevonX October 15, 2006 19:39 - 7.9 years ago
| [#09]

Ah. The classic Kaz sprite - The red circle with the arrow. A sure hit! 8/10
Posted by Omega_Squid October 15, 2006 21:41 - 7.9 years ago
| [#10]

Quote
make the movement smoother and it will get a 10/10, otherwise, 8/10.

Not a platformer tutorial! If it was I would of bothered to fix the movement.

Quote
Ah. The classic Kaz sprite - The red circle with the arrow. A sure hit! 8/10

Yep, he's going to star in my next game.
Posted by Kaz October 15, 2006 22:52 - 7.9 years ago
| [#11]

There, I fixed the movement.
Posted by Kaz October 15, 2006 22:58 - 7.9 years ago
| [#12]

The "classic Kaz sprite" has been used by me for a long time now. (only lately It's been a white circle with all hues shown in the arrow) I'd give this a 6/10 for inefficient raycasting and still buggy movement.
Posted by Gamer3D October 16, 2006 14:01 - 7.9 years ago
| [#13]

Quote
The "classic Kaz sprite" has been used by me for a long time now.
maybe because it's just a simple circle with a arrow?
Posted by smaksak October 16, 2006 14:08 - 7.9 years ago
| [#14]

there we go, tyvm, now this will help even more, 10/10
Posted by DevonX October 16, 2006 15:50 - 7.9 years ago
| [#15]

Quote
I'd give this a 6/10 for inefficient raycasting and still buggy movement.

Considering I have no idea what raycasting is I would say it's not a 6/10.

Glad it helped superdevon4.
Posted by Kaz October 16, 2006 15:58 - 7.9 years ago
| [#16]

The tank thing is BEAUTIFUL
Posted by Cesar October 16, 2006 18:13 - 7.9 years ago
| [#17]

Hehe, yea it is.

<a href='http://64digits.com/users/Kaz/game.gm6'>Link to tank thing</a>
^No idea why that isn't underlined.^
Posted by Kaz October 16, 2006 23:08 - 7.9 years ago
| [#18]

I don't like it very much. I would rather go with the other one I downloaded, no offense. I would post the link, but I forgot it.
Posted by Alert Games October 17, 2006 14:49 - 7.9 years ago
| [#19]

Um why is that one better?
Posted by Kaz October 17, 2006 14:59 - 7.9 years ago
| [#20]

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