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Formations
A kinda easy way to make formations for TDS games, espescially space shooters or RTS's. Most of the scripts are commented as well as how to make a formation work. Tell me any things you can think of to add. I'm all out of ideas right now.

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GM 6
Kaz
Nov 27, 2006
155
22
8.3 (4 votes)

confusing. Make it easier to understand and make it so you can rotate formations (useful for RTS's)
#1 Posted by abacus on November 27, 2006 at 05:31 pm

Yea, its definetely not noob friendly. You should know how to use loops and arrays very well to use this. I'll see what I can do to make it easier though.
#2 Posted by Kaz on November 27, 2006 at 05:39 pm

Hasn't the concept of Formations in strategy games been exampled to death as it is?
#3 Posted by Requiem on November 27, 2006 at 06:04 pm

No, I haven't seen 1 example on formations.
#4 Posted by Kaz on November 27, 2006 at 06:10 pm

I'm just saying. Don't call someone a noob who obviously knows more than you. And that was a really smart remark.
#5 Posted by ApexInc on November 27, 2006 at 07:51 pm

As a matter of a fact, he can't even make a workable inventory!
#6 Posted by Flea1991 on November 27, 2006 at 08:49 pm


I didn't see anyone call anyone a noob...
#7 Posted by ludamad on November 28, 2006 at 06:15 pm

The posts were deleted.
#8 Posted by Kaz on November 28, 2006 at 07:12 pm

Yes, I did, I shouldn't have, but I did call Abacus a noob. And for that, I am sorry. -Flea
#9 Posted by Flea1991 on November 28, 2006 at 11:45 pm

People only call others n00b as a way of bringing themselves up and pulling the others down.... makes the fall much more painful when you get called a n00b yourself. -Rhys
#10 Posted by RhysAndrews on November 29, 2006 at 04:25 am

Like I said, I am sorry. I didn't want to bring myself up, I just can't stand Abacus. <_< -Flea
#11 Posted by Flea1991 on November 29, 2006 at 10:41 am

Ahem, whats this post about?
#12 Posted by Kaz on November 29, 2006 at 03:12 pm

Come on guys, we can all get along.
#13 Posted by Juju on November 29, 2006 at 03:55 pm

Not as useful as I had expected. This requires you to make a formation by yourself, and doesn't automaticly give a new formation to different numbers of units.
#14 Posted by Gamer3D on November 29, 2006 at 04:54 pm

That would be quite complicated, unlees you <i>want</i> completely random groups of objects.
#15 Posted by Kaz on November 29, 2006 at 05:34 pm

I've made formations with my RTS games before, but it's pretty hard. I'll give credit for trying. But it can be useful. I'll give 8/10.
#16 Posted by Kilin on November 30, 2006 at 10:18 am

Thank you.
#17 Posted by Kaz on November 30, 2006 at 03:52 pm

The engine's a little rusty, but it works fine, 9/10
#18 Posted by Iluvfuz on March 23, 2007 at 02:55 pm
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