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Fake 3D for TDS
This example shows how to get a simple 3D effect in a TDS. It's nothing more than a simple scaling effect. Essentially, I scaled the entire view rather than individual sprites, and then I filled in the spaces by drawing textured primitives. The result is a very nice 3D effect. Update: Fixed a minor bug where a 1 pixel gap appeared between the roof and the walls. (c) 2007 HeroofTime55 Give credit if used.

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GM 6
HeroofTime55
Jan 21, 2007
566
70
9.4 (50 votes)

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I maked some stairs with this!!!!
#61 Posted by Ice of sweden on May 19, 2007 at 04:36 pm


It's just make diffrent height here and there
#62 Posted by Ice of sweden on May 19, 2007 at 04:36 pm

I can't download it because it is gm7zip, which I think I broke...
#63 Posted by _Player_ on May 28, 2007 at 08:52 pm

Oh my god, this is amazing! I'll use it for my game now. Don't worry, i'll credit you.
#64 Posted by Roy on July 12, 2007 at 12:11 pm

It looks awsome. Too bad sum1 won't make an unregistered version. 8/10-cause it looks cool.
#65 Posted by the_hylian on September 14, 2007 at 05:15 pm

It's not possible to make an unregistered version, as textures require the registered version. Though, I suppose one could draw triangles in place of textures in the unregistered software for a more primitive effect.
#66 Posted by HeroofTime55 on October 23, 2007 at 07:57 pm

Just awesome! It would be great if all the needed code would be in own scripts for easy-to-use.
#67 Posted by stampede on March 12, 2008 at 02:55 pm

Actually, the sides of the blocks like to go invisable after a while of playtime and when you stand in certain spots.
#68 Posted by Xxypher on March 28, 2008 at 12:37 pm

I think that might just be your computer... Care to share specs?
#69 Posted by HeroofTime55 on May 04, 2008 at 01:38 pm

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