This example shows how to get a simple 3D effect in a TDS.
It's nothing more than a simple scaling effect. Essentially, I scaled the entire view rather than individual sprites, and then I filled in the spaces by drawing textured primitives. The result is a very nice 3D effect.
Update: Fixed a minor bug where a 1 pixel gap appeared between the roof and the walls.
(c) 2007 HeroofTime55
Give credit if used.
It looks awsome. Too bad sum1 won't make an unregistered version. 8/10-cause it looks cool.
#65
Posted by
the_hylian on September 14, 2007 at 05:15 pm
It's not possible to make an unregistered version, as textures require the registered version.
Though, I suppose one could draw triangles in place of textures in the unregistered software for a more primitive effect.
#66
Posted by
HeroofTime55 on October 23, 2007 at 07:57 pm
Just awesome! It would be great if all the needed code would be in own scripts for easy-to-use.