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Advanced Leveling
RPG leveling is one of the more advanced aspects of game development. The programming requires advanced equations or a massive cluster of data and the designing takes hours of careful thought. Or does it? This example teaches users to make leveling systems like those seen in commercial RPGs such as Runescape and Oblivion.

*Note - This will be most effective if you own a graphing calculator, and, even more so if you have a Casio.

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GM 6
Zac1790
Dec 07, 2007
132
5
7.8 (4 votes)

Why not.
#1 Posted by Melancor on December 07, 2007 at 05:58 pm

cool !
#2 Posted by Innoson on December 10, 2007 at 12:04 pm

I'm thinking about adding a button to change the leveling function in the example from the original, final fantasy VII, Pokemon, Runescape, etc. Just to show it could've been used in those games.
#3 Posted by Zac1790 on December 12, 2007 at 09:30 pm


Pretty nice! I don't thin I've seen one that changes how much exp you get depending on its and your level.
9/10
#4 Posted by gtvg on December 15, 2007 at 09:58 pm

=P I always go with the GOOD OL' Fashioned x2 level up
so like this:
maxexp=exp*2
exp=0

EASY AS THAT, however your aspect is quite intriguing and I find absuloutely fun to play around with Good Job Nonetheless
9/10
#5 Posted by SunTzus on February 09, 2008 at 12:02 pm
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