RPG leveling is one of the more advanced aspects of game development. The programming requires advanced equations or a massive cluster of data and the designing takes hours of careful thought. Or does it? This example teaches users to make leveling systems like those seen in commercial RPGs such as Runescape and Oblivion.
*Note - This will be most effective if you own a graphing calculator, and, even more so if you have a Casio.
Posted by
Melancor on December 07, 2007 at 05:58 pm
cool !
#2
Posted by
Innoson on December 10, 2007 at 12:04 pm
I'm thinking about adding a button to change the leveling function in the example from the original, final fantasy VII, Pokemon, Runescape, etc. Just to show it could've been used in those games.
#3
Posted by
Zac1790 on December 12, 2007 at 09:30 pm
Pretty nice! I don't thin I've seen one that changes how much exp you get depending on its and your level.
9/10