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A note

Unfortunately, due to a backup problem, the game you are looking for was deleted.


This is very nice, never seen this before.

Can't think of anything to downrate for, so I won't.

10/10
#1 Posted by Obelisk on June 11, 2008 at 02:47 pm

That was OK I guess but that's not really dynamic fracturing in the sense I was using it - that models (physics and shadow enabled, of course) will fracture into totally independant shapes - this just scales down blocks. What is more, I made a system like this in 3D: Check the Yoyo Games Wiki for 3D deformable terrain. This gets 8/10 for being a nice, if somewhat specific, solutin.
#2 Posted by Juju on June 11, 2008 at 02:54 pm

Came up with an error for me...
Is it a GM7 thing?
#3 Posted by PY on June 11, 2008 at 03:37 pm

Well, it works great, no comments, but other than that, it's very nice. 9/10
#4 Posted by Nighthawk on June 12, 2008 at 04:27 am

I like alot, would be intresting in puzzle games...
#5 Posted by Mat on June 12, 2008 at 12:49 pm

@ Obelisk: Thanks :)
@ Juju: Yeah, I figured it wouldn't be quite what you were looking for but it's what I meant by what you should add to the engine :P
@ PY: It is for GM7 but I don't see why it wouldn't work in GM6 too... if I converted it manually. It needs pro edition too - in case you don't have that.
@ Mat: Thanks, it could be a pretty nice mechanic for puzzle games.
@ DeserFox: I'll get on that right away.
#6 Posted by Zac1790 on June 12, 2008 at 02:58 pm

Nice 9/10
#7 Posted by raz on June 13, 2008 at 08:22 pm

Using GM7 pro under vista, it encounters an unexpected error and dies :(
#8 Posted by PY on June 15, 2008 at 10:08 am

That is impressive! :)

(I don't know what it could be used for, but I voted for 8 anyway)
#9 Posted by RamboFox on June 15, 2008 at 07:51 pm

hmmmm... 8/10
#10 Posted by Willlewis on June 16, 2008 at 09:53 am

pretty good 8/10
#11 Posted by Alert Games on June 17, 2008 at 01:21 am
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