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GameCave Console; Second Edition
The GameCave Console is a professional tool designed to allow simple debugging for your project. With over 2,000 lines of code, the Console allows you to have console-style cheats (like when you press ~ on a first person shooter), developer-logins through console commands, creating macros and commands, executing code and returning variable values, and completely customizing your consoles design (with 37 variables to determine the design!).

Originally inspired by Rithiurs GMConsole, GameCave Console will help you fix your games fatal errors and polish off your projects. The GameCave Console was used in popular releases like 'F-A-T-E' and "Project: TOPDOWN".

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GM 6
RhysAndrews
Mar 16, 2006
484 (Broken)
15
9.6 (7 votes)

Wow, this is very in-depth, and could be quite useful for people with large scale games, such as an RPG.
#1 Posted by melee-master on March 16, 2006 at 07:33 pm

it gives a resource data error
#2 Posted by Josea on March 16, 2006 at 08:18 pm

Yea I get the same error.
#3 Posted by Kaz on March 16, 2006 at 09:32 pm

You must implement the Gamecave Console in your project first...
#4 Posted by Droolie on March 20, 2006 at 08:32 am

Yeah, I ran into that error when checking it out for verification, but I safely assumed it was because it needed to be merged first.
#5 Posted by melee-master on March 23, 2006 at 08:22 pm

This has been a lifesaver for me. I can't even imagine Project: TOPDOWN without it. Debugging and cheating are waay easier with the GCC. 10/10'd!
#6 Posted by takua108 on May 17, 2006 at 12:33 am

...Wow, that's useful.
#7 Posted by Aura_of_End on May 26, 2006 at 08:50 pm

Haha i remember testing the beta's of this thing... :)

Good job! nice work ;)
#8 Posted by Fox-NL on June 11, 2006 at 01:48 pm

This is great for my Sonic Game, another great example by GameCave. 10/10
#9 Posted by bond258103 on July 13, 2006 at 08:03 pm


Pretty cool. I will probably use this sometime.
#10 Posted by miky on August 26, 2006 at 03:14 pm

Very neat!

-Flea
#11 Posted by Flea1991 on December 08, 2006 at 11:20 am

there was not objects and not rooms?
#12 Posted by GoldenGames on March 14, 2007 at 06:26 am

It's a set of scripts, you need to implement it into your own game.
#13 Posted by RhysAndrews on March 22, 2007 at 02:47 am

Hey! It looks very nice, but I found it very laggy when I put the "gcc_core_init();" into the step event of an object. If I put it in the create event, the whole thing won't work. Where is the problem?
#14 Posted by DaHandy on June 04, 2007 at 03:59 pm

You need to put it into the create event - as to why it "doesnt work", make sure it doesnt' open when you press F12.
#15 Posted by RhysAndrews on July 21, 2007 at 07:15 pm