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Conflict: Online 0.5
Conflict: Online is GameCave's major project currently, and has been since August 2005. The game is another topdown shooter, based on the concept of Americas Army. The final release will be online-only (with offline training missions), with many features like map-editors, server-filters, and more.

Features (Current and Coming Soon)
* Over 15 weapons; Grenades, Explosive-Based, Bullet-Based, and more.
* On-Field Weapons; board powerful turrets built into the landscapes!
* Amazing Visual Effects; Reflective Water, Shell Shock, Detailed Gore, etc.
* Account Management; Receive Badges for large kill numbers, completing training, get statistics on your games, and even design your own soldier!
* ConflictED; Design your own maps to play online with the ConflictED Map Editor!
* (Team) Deathmatch, Capture the Flag, "Last Man Standing", "Give & Take", and "Warrior" Game Modes!

Screenshots
* Swimming!
* Basic Training
*Sniper Rifle!
* Rocket Launcher!
New Engine Screenshots (Demo Coming Soon!)
* Mansion Multiplayer Map
* New Basic Training
* Smoke Grenade
* Rocket Launcher!

Downloads
* 4,795KB
* EXE (6.1Registered)
* Fullscreen (Does not change resolution)
* Mirror One (64digits.com; 0.5)
* Mirror Two (frih.net; 0.5)
* Mirror Three (host-a.net; 0.5)
* Mirror Four (typhooncorp; 0.5; .ZIP extension)
* Mirror Four (typhooncorp; 0.5; .RAR extension)
* Mirror Four (typhooncorp; 0.5; .ACE extension)
* Demo 6 Trailer (64digits.com)

Paypal Donations
As CO is completely free of charge, and we are not being paid for working on this project, we've setup a paypal-based donation page for those who would like to support Conflict: Online financially. Donations are great for the progress of Conflict: Online for the following reasons
* Payments help for costs of database-servers, domain names (such as gamecave.org and conflict-online.com), and other hosting.
* Motivation for myself and the rest of GameCave
* Vague understanding of CO's importance towards players
If you enter your CO-Soldier Username/Email in the Comments section of the donation page (after you've registered from the Conflict: Online Website), we will give you the unique Contributer Badge (once we implement it); as the least we can do to thankyou for your kindness. If you wish to donate, just click the button at the bottom. We will appreciate any donations over $5, and if possible, will personally thank you via email. Oh yeah, and the link will go to a page that has the link to the paypal-page; just because I can't link straight to paypal with bbcode.
DONATE!

Staff Review Here's my little review of this great game.

Let's break it up into sections shall we?

Gameplay:

Damn cool! The amount of weapons that I was abl to use was fairly high, they were all varied, and coded quite well. You pretty well nailed the collisions, despite a few times where my character got slightly stuck in things, and once it seemed the collisions were slightly messed up, hitting invisible objects, only happened once though and didn't detract from gameplay much at all. The reticule and movement made playing it nice and smooth. This is the first time I've seen a useful reticule (other than the fact it's used for aiming).

Score: 97/100

Graphics:

Very nice. There isn't much to say here except that they were all well done, the effects were extremely awesome, and of course, the guns were cool. The only problem is that the effects are quite hard on computers with bad video cards. I absolutely loved the main menu, very inituitive and graphicly appealing.

Score: 99/100

Audio:

The weapon sounds were good, the menu music I really liked, and my favourite of all was the rain. It gave a very nice sense of atmosphere, and I hope that if you put music in a level, it won't ruin the effect. Ambient, and quiet rolling drum beats would suit this very well though. I have to say, I liked the sound in this game. One thing I would suggest is footsteps for the player, it would add to the already great ambient effect.

Score: 99/100

Lasting Appeal:

Very good. If I had a video card, I'd probably play this regularily. Not much else to say, except greate job guys!

Final Score: 295/300
DOWNLOAD NOW
Information
Genre:
Type:
Author:
Date:
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Online Top-Down
Work in Progress
RhysAndrews
Mar 24, 2006
539
20
9.1 (9 votes)

Great graphics! Really nice, and i kinda enjoyed it! Keep it up, and you'll have a top-notch game!
10/10
Side note: Add some music; something funny, so that if you kill someone it'll be funnier to see them die.
#1 Posted by mariobros42 on March 24, 2006 at 10:23 pm

Pff this game rocks, end of story.
I thought that the death screams should be louder when pwned with a rocket launcher, though :D
#2 Posted by takua108 on March 24, 2006 at 11:45 pm

Awesome game. Absolutely amazing effects. Pretty sure I played it a while ago but yeah. Can't wait for it to be finished. Once again, love the effects.
#3 Posted by Fender on March 25, 2006 at 12:41 am

Woah, I REALLY like this thing! But there's one bad pont... slow game speed...
#4 Posted by Droolie on March 25, 2006 at 01:02 pm

Omg! Its the best game ever! 10/10!
#5 Posted by revert on March 25, 2006 at 02:00 pm

Who does you graphics?
#6 Posted by gamehawk on March 25, 2006 at 07:19 pm


I like the effects, but...

This was boring. It lagged a lot too.
#7 Posted by Alpha Man on March 25, 2006 at 07:21 pm

Solution: get a better video card. They don't cost much for one that would eliminate any lag. Heh.
#8 Posted by melee-master on March 26, 2006 at 12:33 am

Quote: Who does you graphics?
Various members of the team; Mainly me, Daniel Mann, and our ex-spritist Joseph Chessey.

The lagging is an issue, I admit; We'll be allowing for MANY options to optimize the settings for your computer.

Enjoy!
-Rhys
#9 Posted by RhysAndrews on March 26, 2006 at 05:35 am

this game has great graphics, and good gameplay! deserves better score then what it has!
#10 Posted by devilgoku on May 13, 2006 at 07:57 pm


one word laaag.. try seperating graphics and gameplay and shift the balance, at the present, i had 6 fps during the game(specs 512mb ddr ram 1600(or 1800 cant remember) mhz amd sempron processor).. i understand you have a few gigs of ram lol(read you're blogs) but be considerate of us.. THE LESSER PEOPLE!!!, the game may run on you're computer but once i died(rocket launcher behind a turret) the game went down to 4 fps then my computer froze..-- anyways-- verdict gfx--awesome graphics(sprites and images)--O.K gameplay--O.K
possible improvements: options for people with 256 mb ram-- 512 mb ram-- 768mb ram and over 1 gb ram--



ussyless
#11 Posted by ussyless on June 18, 2006 at 07:51 am

Amazing. 10/10

It actually runs great on my computer. Very good.
#12 Posted by Hootiehoo on August 10, 2006 at 05:20 pm

Oh, and the AI is hilarious in how retarted it is - they throw grendes at their feet.
#13 Posted by Hootiehoo on August 27, 2006 at 07:22 pm

Great graphics but the game got a few lags (dont tell me its my computer or some thing i got 2G MB Ram) you sould add a laser gun
#14 Posted by pepolshet on September 01, 2006 at 08:33 pm

Hey It lagged 10fps on my brand new AMD turion laptop with a 1.8ghz and 1024mb ram and 128mn video card but if I resized screen to 800x600 and set colour to 16 instead of 32 it got 20fps without any effects going on.
#15 Posted by Rob on November 05, 2006 at 10:26 pm

VERY good. I like it.
Oh and my pc isnt even that good, but it was going at a pretty solid 55 - 60fps.
#16 Posted by NoodleNog on November 08, 2006 at 12:44 pm

Hell yes, this is a great game, and for me it ran fast, although i have an AMD 2800+, although with my old 1800+ it still ran smooth, and i have a 128mb Radeon Mobility 9200/9250 Series. So it runs ok on average computers, looks good, sounds fit great, effects are extremely good (I <3 flashbang)... Very Nice.
#17 Posted by Undeadragons on December 15, 2006 at 01:19 am

Mmk
#18 Posted by ChIkEn on December 17, 2006 at 05:52 pm

Here is my review (it was amazing)
Grafx: it was great i think this is probably one of the better gm graphics i have ever seen 100/100
sound: the sound was great outside one thing that i think was missing and that is some music not jujst sounds 95/100
gameplay: the game was really good but still i thing it is not finished and is needing some stuff so it will have to be 90/100 for now
overall: 285/300 wich i thing equals 10
#19 Posted by bjozzi on December 19, 2006 at 08:53 am

This is a great WIP,I've posted a comment on it about everywhere its at.
#20 Posted by GMmarine on December 26, 2006 at 07:23 pm
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