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Games (4)

Examples (13)


 Cesque
 Mush
 twisterghost
 APlusHost
 Ace02
 Alx
 Alx\'s Alt?
 Andes
 Arcalyth
 Asterisk
 ChIkEn
 Extravisual
 Ferret
 Fox-NL
 FredFredrickson
 Grip
 HeroofTime55
 IsmAvatar
 Josea
 JoshDreamland
 Juju
 KaBob799
 Kaz
 Kenon
 Killpill28
 OL
 Obelisk
 Polystyrene Man
 RawrSpoon
 Requiem
 Rez
 Takagi
 WaleedAmer
 Zaron
 aeron
 firestormx
 flashback
 ludamad
 marbs
 melee-master
 rockyran
 s

 Cookie

 Exquisite Lava Example

DesertFox's Den 57857 people pounced on

DesertFox's Showcase


This is the page where DesertFox has chosen to showcase the games that s/he believes to be their best pieces of work

Games

Qube

Rating: 9.3/10
Downloaded 734 times

Introducing Qube, the little square shaped hero in this game. He is a happy little fellow. Happy, that is, until someone kidnaps his girlfriend. Help him return her to her home, utilizing his various abilities, avoiding and squishing enemies in the game that is safe for all ages.

Travel through over 30 level of various terrain, fighting and avoiding enemies, all to rescue Lola and her yellow bow, complete with 5 bosses and several cutscenes! 5 beautifully tiled worlds with looping background music and plenty of enemies make this game a treat to play.

Pixelworld

Rating: 9.2/10
Downloaded 369 times

I've seen a few "Tiny" platformers, tiniest this, and tiniest that. The thing it, the people make them small, but not complex; hence, the full-feature miniaturized adventure platformer, Pixelworld.

Your goal: Escape. How? Find the exit, though you will need to gather all 4 powerups (run, swim, high-jump, and fly) to do it.

This game features acceleration movement, moving platforms, spring blocks, spring platforms, reverse-gravity blocks, swimming, motions trails (find the unlock), mirrored levels (find it in a special room), and a nice checkpoint system.

Gameplay is non-linear, feel free to roam the little world of about 20 rooms; it will last you a little while.

Best of all, it is opensource! Feel free to learn, or use. Just give a little in return and point people this way.

VerTech

Rating: 8.4/10
Downloaded 173 times

VerTech is a vertex-manipulation application designed to do many things - it currently supports many functions, and there are plans to implement multiple frames, animation, and maybe even saving as a gm6 primitives script!

There is much planned for the next version, which should be out soon!

Features of v0_8 - Multiple additions to the menu, as well as more information have been added. A minor bug in the polygon creation has been fixed. Chain creation has been added, as well as web connection, web breaking, group connection, and a few other minor fixes. The basic connection action has been changed, it is single node connection, with the previous method hving been changed to group connection.

Features of v0.9

A new save system has been implemented, you can now save single frame files as a *.vtk file. *.vtk files are also loadable, and plans are being made for merging *.vtk files. Minor adjustments made to the menu.

* NEW Features of v1.0

Saving as a multi-frame *.vpj project file is now possible, with many new actions for frame controls. You can add, insert,delete,and duplicate frames. You can also export *.gml script files of your creation and load them into Gamemaker v6.x unregistered and use them. Exporting GML scripts is single-frame only. Plans for movie-script-exports are up ahead. More buttons, a frame indicator, and other minor things.

Also, you mave save a screenshot by clicking the button, also available under the file-menu. You can also save previews!

F1 for application info!

Pawned

Rating: 9.6/10
Downloaded 129 times

It all starts when 3 kids playing with a bow and arrow ally shoot the King in the head with a very (un)lucky shot. The King, who lives, suspects that this "assassination attempt" has to do with the upcoming chess tournament, which is very, very soon.

Driven mad by the arrow piercing his head, the King sends his faithful servant, Simmons, out to find who is responsible.

This demo includes 2 levels, 1 cutscene, 6 bows (switch with 'F'), 6 arrows (switch with right-click or 'E'), ziplines, handholds, falling crates, and much more.

If your bow and arrows dissapear, it is because you have hit 'Q' - press it again to bring them out again - will be used in a future mission.

Enjoy!


Examples

Drawing Thick Lines

Rating: 7.3/10
Downloaded 132 times

This example shows how to draw thick lines in 6.x, a feature lost in the transfer from 5.3 to 6.0.

*NOTE* This is outdated by far and was written when I knew less of GM.

See 'Lagless Thick Lines' for the up-to-date version.

Swing Engine

Rating: 8.9/10
Downloaded 837 times

Here is a nice, simple, efficient way to make a swinging pendulum object.

Using fulcrum distance, angles, and other things, this script/method allows you to make objects like chandeleirs and giant razor-sharp swinging axes swing realistically about a central point.

Useful if you want to make a game with some sort of grapple-hook.

If you want to have some sort of let-go add something like this:

"On keypress "Let-Go Key"
speed=point_distance(x, y, xprevious, yprevious);
direction=point_direction(x, y, xprevious, yprevious);
instance_change(normalObject, false);

Ninjine

Rating: 9.7/10
Downloaded 982 times

This is the Ninjine, my custom Ninja Engine. Use it for whatever you like; just tell me when you do use it.

This engine supports:

Slanted terrain
Wall-Jumping
Wall-Sliding
Punching
Kicking
Leap-Kicking
Use of weapons
Shurikens (Reusable)
Grappel Hook (My own SwingEngine)

and general ninja fun

Controls are of a style

Left-Right = Move
Up=jump
Z=kick / wallkick (when wall-sliding) / leapkick (in air)
X=punch / use weapon
C=throw shuriken
V=GrappelHook - - Hold V to aim, release to shoot, Z cancels and lets go of the rope, aim with arrow keys

WallSliding - hold direction to the wall, press Z to wallkick

SpaceBar = pick up weapon

Ultra Selection Example

Rating: 8.5/10
Downloaded 496 times

An old tutorial I made quite a while ago for someone, it was very basic, only having selecting in a box, and auto deselecting when I started a new selection.

Well, I revived it, dusted it off, and spruced it up, adding team selection (ctrl 0-9), addition selection (shift to add new selections to the current), and team addition selection (combo of the above 2)

It works like a charm, and I hope you find it useful.

Ds List Example

Rating: 6/10
Downloaded 181 times

A simple example showing how to manipulate ds_lists, including a few new scripts on how to delete the first instance of a value, and such forth.

A very simple example, or people who haven't used ds_lists, but very easy to understand.

Menubar Example

Rating: 7.2/10
Downloaded 840 times

An easy, simple, professional looking menubar example. Adaptable for any font

Skidmark Physics

Rating: 9.1/10
Downloaded 1516 times

This example shows 2 things - how to make realistic car skidding physics, and how to make skidmarks

The physics part is based on the fact that a car has the tendency to swing it's direction to the axis it is pointing along. This is because of the grip of the tires, and the fact that the rolling friction only reduces friction along that axis.

The faster the car goes, the less the car can turn per distance traveled - and as you get slow, the car turns easier. When you get going fast enough, the car will start to slide, and will point a direction other than that of the axis the car is pointing along. Depending on the speed, the car's direction will orient itself along that axis once more. If the car keeps turning, the direction can never catch up and orient itself correctly, and thus you have skidding.

The skidmarks work by drawing a trianglelist using a ds_list as a data feed. Each separate tread is kept in it's own ds_list per skid. The ds_list keeps 3 variables - x,y,and angle, and reads them off for the skidmark.


Updated

For you non-registered people, I have done the impossible - I created my very own unregistered-primitives script just for this! and ported over image angle to an image index thing of a rotated sprite!

I also created alpha removal, so now, if you want, the skidmarks disappear slowly! And 2 executables are also included!

Just about all of the code is commented.

U-Primitives

Rating: 9/10
Downloaded 108 times

Until now, primitives have been a registered-only function.

And so I bring you u-primitives - functions that do the exact same thing as the draw_primitive functions, just as quickly, and with the exact same output!

For the unregistered user in need of primitives!

People with registered, please don't say "But I can already draw primitives", because unregistered people can't.

U-Lists

Rating: 9.4/10
Downloaded 123 times

Ds_lists are great and onderful things, only they are for registered only.

Si I have made a set of scripts that simulate ds_lists exactly, for the unregistered user

Call them exactly like you would call ds_list functions, only instead of ds_list, it is ds_ulist.

Enjoy.

Ziplines and Handholds

Rating: 9.6/10
Downloaded 323 times

Yes - its yet another Black and white text preview!

A good element of a platformer is ziplines and handholds - and I bring it to you.

Code taken straight from Pawned.

Lagless Thick Lines

Rating: 9/10
Downloaded 267 times

This is an revision of my ancient, laggy draw_thick_line script, that I've finally released.

Much faster, more capable, and smoother looking. And no lag, either.

Enjoy - uses registered, but you can convert to non-registered using my ds_ulist and ds_uprimitives examples.

*NOTE* This is for GM6

Exquisite Lava Example

Rating: 8.7/10
Downloaded 477 times

A (hopefully) straightforward approach to 3D lava that not only flows, but also changes according to the angle that you look. Low CPU usage, and yields a nice effect.

Utilizes UVMapping, animating a texture, d3d transparency, basic camera movement.

Small Update I've fixed the stereoscopic effect by changing about 3 lines of code >_> So quit yer yammerin'

*I reserve the right to delete stupid and irrelevant comments =D

An XNA Primer Just For You!

Rating: 10/10
Downloaded 14 times

A C#/XNA Primer

This is basic example of how to create a project in C#/XNA, how to make a custom player class, and how to move and display it.

The full tutorial and instructions can be found here:

http://64digits.com/users/index.php?userid=DesertFox&cmd=comments&id=268319

September
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ArcaDorm
Dwarf Fortress
Pokémon Lost Silver
MATH CHALLENGE
NOTHING ELSE MATTERS
..."I Don't Know, But Look
Shensetta - Land Star
Calculus Summer Homework
sup guys?
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Guests: 19
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