When all of humanity's needs are perfectly fulfilled, when there are no more problems left for us to solve, when technology does all of our work for us and maintains itself, and we are all sitting comfortably in our futuristic living rooms staring out of our windows, what will be our purpose? What purpose will we have to stop us from just ending our existence out of boredom?
No matter what we do, whether good or bad, it's almost always aimed towards fulfilling our own needs or helping to fulfill the needs of someone else, another group of people, or humanity in general. When we finally get to the top of this mountain that we struggle to climb, when there's no more pain, hunger, labor, or any other sort of difficulty in this world, what then? What will this struggle ultimately culminate in?
It's a little ironic, really. By solving all of our problems, it seems that we will only be creating an even bigger one to deal with. What are your solutions? Can you come up with something that will be both permanent and fulfilling for us to do when the time comes?
STARTED - Minecraft Snapshot Marathon! Posted on July 28, 2014 at 09:21
Saturday, August 2nd @ 20:00 GMT
We haven't had one in a very long time, mainly because no official Minecraft updates have been released in a very long time (200 days!).
We could do this any number of ways; We could have a vanilla marathon, a snapshot marathon, a modded marathon, a creative marathon, a marathon with some sort of specific goal in mind, anything. If you're interested, post your ideas, and be sure to +1 the ideas of others that you like, so I can get a good idea of what people are interested in doing. Also, if you have any preferred date/day/time to host the marathon on, post that as well!
Unless people say otherwise, I'm going to preemptively suggest that we do it this Saturday, August 2nd at around 20:00 GMT. Do leave an angry, complaintive comment if you disagree.
If you're interested, leave a comment saying so, and I'll add you to the list of interestinged people!
Be there, or... don't be square! :3
12. LAR Games
14. col not seed that pun coming
18. Alert Games
After four months of hard work (on my part, and eight on his part), Only If has been released on GameJolt as a (DISCLAIMER: buggy) open beta, and will be released for free on Steam by June 5th!
Of course, I'd recommend downloading the beta from GameJolt. The music will likely make more sense in the context of the game. Also, if you find any bugs, or have any suggestions, feel free to send them to myself or the developer.
Regaining my composure Posted on April 23, 2014 at 23:40
Heh... hehehe... Did you see what I did there? Hurr hurr hurrrhuerhrsughag. Composure? Composer? HRUHRURAHUGHUGHUHGH... It's not a depression blog. I bet you col not seed that coming...
... Sorry. Have some music:
This is part of the soundtrack to a game which is still in development. The development for this game has been shelved temporarily (since December) while another game is being worked on (the game I'm scoring right now). I've been dying to release this music, and just tonight I finally managed to persuade the developer to allow me to upload it. I hope you all enjoy it!
Mark as irrelevant Posted on April 18, 2014 at 17:15
CLEAR YOUR FUCKING
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I figured that I might as well try to surf the sudden wave of activity by sharing all of the music I've been able to post publicly in the last few months:
Short Upbeat Piece for Guitar in D major. I'm really imaginative with my names, aren't I?
One of Ronnica's friends recently had a child, so I was commissioned to write this lullaby as a gift to commemorate his birth.
A little waltz for accordion.
A thing for piano.
This ambient orchestral piece which was written as part of an MMORPG soundtrack. The deal unfortunately went belly up, resulting in them rejecting all of my music and hiring someone else who would do the work for a cheaper price.
This "epic" orchestral piece was also written as a part of the same soundtrack. This one was meant to represent the Dwarf race, and the developer asked me to capture a Celtic sort of spirit in the music.
Another "epic" piece from the same soundtrack. This one has a fun story behind it. The night before I was scheduled to take a plane to London to visit my sister, the developer sprung an incredibly tight deadline on me (for double pay), forcing me to stay up all night writing this piece (as well as another unreleased one). I did not get any sleep that night (nor the night before due to another commission), and as a result, I have absolutely no recollection of travelling to the airport or getting on the plane the next morning. Both pieces were ultimately rejected.
Another rejected and unpaid-for soundtrack! This one was for an arcade-ish mobile game about dogs flying airplanes, avoiding obstacles, collecting powerups etc. etc. The developer rejected it because it "wasn't epic enough". (Note: This soundtrack is not public because there are issues with the mixing which I have not had time to rectify. Due to horrible design, the audio engine the game used would completely destroy the high end, forcing me to compensate heavily in the mix. The high frequencies of many instruments are boosted beyond belief, causing some higher instruments sound painfully shrill at times.)
This was a piece I wrote for the game "Gods & Idols" back in 2010. I realized that I had never released it publicly... so... here you go.
This part of a soundtrack for a game Rez was working on which unfortunately never materialized. This piece was recently played at the Berlin Festival of Lights, where an accompanying visualization was projected on to the front facade of the Konzerthaus Berlin. It's the closest I'll ever get to having my music played INSIDE a concert hall :(.
This is something I created as an excuse to become more familiar with 1980s music production technology (You never know when that sort of knowledge might become useful!):
Written for the same sort of reasons as the last piece, but in a more contemporary idiom.
This one was written as a replacement for a copyrighted temp cue about an obscure softball team that gained widespread popularity in the 1970s:
This is a fun one. For his "Adventures in Deutschland" series (Which I strongly recommend you all go watch), the wonderful Kris Boruff commissioned me to create a cover of an old melancholy German folk song in the style of an extremely crappy karaoke machine cover. For once, it's nice to be able to create music without having to worry too much about the quality of things :3. My cover of it is now the first result for it on Google :(.
And lastly, something I don't think too many of you will care about much, my latest Piano Sonata.
The only work-in-progress soundtrack I can currently talk about is for a little game called Only If, of which I was officially announced as the composer yesterday. I can't show you any music currently, but here's a video of the Beta's gameplay just to give you an idea: