Good Job Errbody

Posted by Acid on Oct. 31, 2012, 10:19 a.m.

I've played a few of the S4D entries so far. Nice job, everyone!

I'll write (or edit in) a proper review blog later for every game, but for right now I'll just say that I am REALLY impressed with Charlie Carlo. Cinders was a really smooth experience for me. I just loved how everything worked.

I noticed that my games tend to not be games… more like visual and interactive platforms for stories that I never write. When I have more time, I'll be able to share my thoughts with you guys but I always feel like I'm super busy.

The format of this blog is going to be stupid because I lose track of my thoughts in mid-sentence. Every line break is just me realizing that I'm trailing off onto a different subject in my thoughts so I just decide, well, I guess it's time for a new paragraph. I guess I forgot to make that two sentences too. Read that however you feel.

Anyway, here is what I scraped up a day or so before the deadline - I always just join the compos without knowing whether or not my schedule will allow me to participate because I don't want to have to go through the ordeal of trying to get the compo host to let me in after the sign up deadline.

This is something that is REALLY simple that I was going to evolve into a story, its about 30 seconds of "gameplay" right now. I might evolve it and push it further, but I probably won't. Everything I do creatively is temporary. It's hard to go back and work on things as I get better because I realize all of the terrible ways that I did things and just want to start over, but never start over because I pretty much have half of a game sitting there and I just feel like it's a waste of time to restart something that pretty much works. So then I never touch them again because they are in that stupid mind-confined limbo.

Anyway, now on my third time trying to say this before I get sidetracked:

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