Yea i did it, and pretty fast too…. You can check out the GMC topic (and get the source) here: L3S_BumpmappingIt basically works by spliting the Dot3 blendmode into 3 seperate multiplies & add passes, although theres alot more to it than that. And yes this is true perpixel bumpmapping, just the same as you'll see in modern games, i really cant find any flaws in it. Using some wizardry i managed to get it to work without additional surfaces and only 2 additional sprite renders. I should really thank OpticalLiam for getting me interested in GM lighting again.In other new, my fancies have wandered and i've begun making the shift from GM to C++. To ease the transition i've started using Ogre3d and inspired by Toon-Master i've begun making a GM framework. Im in limbo whether i should finish Tribal before i move on…. what do you guys think?Cheers,EDIT: What's with this blog randomly being removed from the front page….
A GM Framework would be awesome.
Sexy screenie.
Very nice,I'm into that coded spriting
Thats WAY nicer than anything I can doOMG gorgous.
Im curious, what fps you guys are getting? I get about 300 on my 3.0GHZ, 6600GT machine.
Woops i deleted. Meh, the above comment should be above Lethals…. I need AN EDIT BUTTON…. I dont think Melee heard me.
Y'know, I've had a similar method in place for … a year now… in EotS.
Good job just the same.