I've been wondering, whether all this reputation stuff is really good for the site? I mean badges are at least acheivements in a way, well some of them are…. *cough* chicken/fox badge *cough*…. ahem, but reputation is just like im back at highschool with all the cool 'in-kids' isolating the non-conformist kids. While i have no evidence of this attitude existing yet within the commmunity, I reckon its only a matter of time….
Although, i do have evidence of status affecting how much people take notice of your works. Check this out: The order of the stuff i've submitted:<b>1st.</b> Released Lighting engine…. 54 downloads: 8/10 rating…. <b>2nd.</b> Released RTS example…. 75 downloads: 8/10 rating….<b>3rd.</b> Released FOW example…. 91 downloads: 9/10 rating….Notice the trend…. as i became more recognised downloads increased about 50% each release…. and by my count you guys got the ratings all wrong, my lighting engine should be highest by far, and i really thought i had cracked something nobody else had released to the public, FAST shadow rendering.The real question here is whether status should affect what you look at as much as it obviously does? and if we continue this trend will it turn into the status game i reckon is present on the GMC?In other news, i've only got 2 easy assignments (English, Chem) left wooooot….. then onto exam week….damn. I've also decided on my game (look through my other blogs for more info) to have different 'specials' for each character, of which there are currently 4 with the following Specials: Sprint, 2x Damage, Super shield and super accuracy. Im planning on having 1 more character…. anybody got ideas?Here's my current weapons list:- Minigun…. gotta have a minigun.- Rocket Launcher….- Dual Pistols…. - TSorion…. slower homing bullets- Ballistic rockets…. 5 small scattering rockets- Shotgun….- Flamethrower- Have any ideas?…..One goin out to the kids…. Never, i repeat Never play 'Gay Chicken'.
lol that same thing happens to me all the time..on the GMC I havnt got one hot topic the whole time i've been there…so i'm taking alternatives {laughs evily..you dont need to know lol}
Oh and i almost forgot, Unless im looking at the wrong engine(Dark HDR lighting) Dark Walk doesnt really have polygon shadows anymore than i do…. in fact its the same as my <i>'user set' defined box</i>. Maybe your just spiteful that you didnt think it up?