Well i dont have much to say, hence the boredom but i was a bit surprised to find Onyx confused over who was actually developing L3S. I will state now to dissuade further confusion that ALL CODING WAS DONE BY PHEONIX101, GearGOD, since his engine died, was a play tester and idea's man.
Hmmm, I just noticed that Pheonix L2S has reached 101 posts, if i had the L3S documentation ready i would release it now.<A HREF='http://64digits.com/users/Pheonix101/Pheonix_101hits.gif'>Pic</A>Also i've made a pretty conclusive feature list of L3S:- Light Bloom: Allows you simulate lights extending out of the monitors contrast ratio by specifying a threshold value at with light begins to glow and spread out. Includes 2 types of blurs, a guassian and a bloom specific guassian blur. - Soft Shadows: Allows you to cast shadows which soften at the edges. They are most useful for static casters due to the rendering cost involved with casting soft shadows.- Static Caster System: Three types, including mesh-based, surface based and dynamic surface based. Shadow casters can also be defined as “always dynamicâ€? so they will never cast a static shadow, but will always cast one even with static light casters.- Emissive Objects/Tiles: Allows shadow casters and other objects to emit their own light and appear to glow.- Specular Highlights: Allows shadow casters and other objects to realistically reflect light, very useful for materials like metal or for wet surfaces.- Emboss Bump-mapping: Allows objects to appear to have deviations in their surface normal.- Full z-axis support: Allows shadows to realistically cast based off the relative z positions of the light and shadow casters. Also higher shadows will obscure lower bumpmaps- Polygon shadows: create your own shapes. You can also have a different z for each vertex, so you could create a pyramid if you liked.- Inbuilt Shapes: Optimised inbuilt shadow casters, including the commonly used, boxes and barrels.To close this completely useless blog, heres some pretty pictures to distract you from its uselessness:<img src='http://64digits.com/users/Pheonix101/Pheonix_L3S_img1_50_.jpg'></img><img src='http://64digits.com/users/Pheonix101/Pheonix_L3S_img2_50_.jpg'></img><img src='http://64digits.com/users/Pheonix101/Pheonix_L3S_img3_50_.jpg'></img>Cheers,
Whatever that orange thing in the middle screenshot is, it looks damn cool.
*stomps foot and demands a copy to fiddle with*I appologize, no need to yell. OK? I didn't use GM for a while now. Actually I stopped using it about the time Luminare came out, and that was the time when GearGOD was well… god of lighting. NHF?
It looks fucking sexy. The lava-ish thing is cool too.
Looks extremely sweet!