I noticed how bored I was looking for blogs to read on 64D right now(especially cause im in VB class…). I feel there is not enough entries for how this system is designed, and therefore i will add my own for you to read and give your opinion.
Cell Burst (elmernite)Yes it is an old game, pretty chaotic and not much strategy. But I am planning on changing a few things up, and make it online multiplayer! (and by that I mean just like how reflect works)If you havent played it before, you can play it here:On YYG! (You may have to download it, and it may hang after the game ends)So, like i said i was just planning on changing things: some parts of some levels, some weapon ranges, maybe headshots give a bit more damage, moving full speed lowers accuracy a tad, some music changes etc.I know that the game has a little younger audience, but I was wondering if you had any suggestions to add to the game while I work on it. Then i will probably release a public beta to add or fix anything else.What do ya think?
Er…slightly bigger characters maybe?
What if i zoomed in a little closer? :o
That works. :D
Could even have it in some kind of aiming mode or something. I seem to remember that was the one thing that annoyed me when I played it - not being able to see anything without squinting…I would love to see this. :D
And afterwards I will force you to make my game MP, or I'll eat your soul. >:DWell, what ive been doing so far is taking people's completed games and adding stuff to them. Achievements, highscores, multiplayer. If I can, spice up the graphics and collectibles. But gameplay is the most important. I could still let trustworthy people still work on it though.
I have achievements, collectibles and highscores already, the gameplay was great according to people who have played it 2 years ago, and it's infinitely better now.
They only complained about the graphics, they also were against the game having MP for some reason. BUT TO HELL WITH THEM I SAY.MP is necessary.