The agm API

Posted by Alert Games on July 14, 2011, 10:19 p.m.

Your welcome all who are interested. After a lot of work making it more secure, more useful, and most importantly easier to use, the api will help designing multiplayer, highscore, and achievements. Yeah reflect. I coded achievements. You can look at them in your profile. O wait, the profiles also have blogs, highscores of each game? You have a friends list too?

Yeah thats right. The only thing im not putting in this version of the api is retrieving friends lists in-game who are currently playing or are just online. That will be coming though.

SO NOW I WILL ANNOUNCE THE PEOPLE WHO GET TO USE THE API:

THEY ARE THE MOST RELIABLE AND DEPENDABLE TO FINISH THE GAME:

Kenon (PLatformed)

CPSgames (dead flesh)

and me of course.

Edit: and the community project.

That is all. Have a nice day.

Okay for real im working on this, and nearing completion. Just hang tight CPS, JID, kilin, and maybe Bryan.

Comments

Kenon 13 years, 4 months ago

AWWWWWW YEAH I GET TO USE THE API

colseed 13 years, 4 months ago

This is the multiplayer thing?

(for GM)

JuurianChi 13 years, 4 months ago

>3>

Castypher 13 years, 4 months ago

What the fuck. ._.

Cpsgames 13 years, 4 months ago

Oh yeah that'll happen. :3

Alert Games 13 years, 4 months ago

Quote:
What the fuck. ._.
just kidding.

*turns around* helkilin

Castypher 13 years, 4 months ago

Yay. =)

Looks like I can start making real progress again!

Castypher 13 years, 4 months ago

Evidently that got a little hype recently, even several years later. So why not?

Alert Games 13 years, 4 months ago

Speaking of which it would be great if you guys using it have a basic layout down and everything. Which is like: Buttons for the commands, in-game score showing and stuff, and the graphics for the login, server list and such.

Also, the game lobby and the game itself use a main persistent object, and a persistent object per opponent. These store the information of other players and gets the updates from the host. Just to keep that in mind, but its always work-aroundable.

Quietus 13 years, 4 months ago

i'm looking forward to this too, i have a new game that could greatly benefit from multiplayer :P

and @64brawl, yeah it'd be good if you were to finish it before we've all forgotten about it again lol.