I know that most people here know or remember how to use Game Maker here. But I'd like to know what you guys want or like to develop in, especially if there is a collab or something soon.
Right now I only know game maker in terms of developing games in. At first I was thinking about picking up C++, but I heard that C# is probably better nowadays for applications and games. Plus, XNA seems pretty cool so i'll probably try and get into that when i have time.So yeah what do you prefer yourself to use for your projects, andwhat are you willing or suggest to use in a collab project?The collab project may or may not be a big deal of a game, but that depends on what we would like to do. I think we outta use something that everybody can know that wants to contribute, but if everyone wants to try out a more professional approach that would be cool too. Plus, getting XNA and visual studio is free if you go to a registered university.Interested to hear your guy's thoughts on this. thanks :DEDIT: I think it would be cool to do the dubstep collab because of the expirementing with many flashy effects and sync to the music. This may be done in GM as it would take a lot more to get used to those things in C#.I also hope that wouldn't be tooooo long of a project so that we can move on to either new collabs or competitions ;)
I displayed three sprites at the same time once using XNA.
Never could move farther than that. I like the ease that GM provides, and I never push GM's limits.Still, I might want to take it for a spin and see what I can do, After a brief stint programming half a flash game using Flashpunk I bet I would be better at XNA.-Elmernite