GM Studio, api

Posted by Alert Games on Aug. 19, 2013, 9:57 a.m.

How many people have this thing?

I want to work on the improved and open source AGAPI, however I need to know if it should be made for GM: 8- or GM: Studio.

There is a big difference here:

GM studio has http requests built in as GM: studio does not. It also does not use dll's the same way consequently, so it would take a bit of work to redesign it.

There is an alternative:

Since the API will be built in a modular way to make programming and portability extremely easy, it could be made to support both GM8 and Studio, by just having the connection programming in different scripts, and have a version with each connection type.

Team effort:

Since I don't have time to do this myself in a reasonable timeframe, I have a buddy of mine that will help me with the project. HOWEVER, we will probably take on more programmers.

In order to keep things organized however, I am going to set up a programming checklist on my new website to create tasks and assign programmers to the job. It will have a mini portal and stuff to stay connected.

If you contribute enough to the project, you will be listed with a photo for credit as part of the AGAPI team, and be able to always have reference that you were part of a team project that was doing something great. :) star.jpg.

But named credit will be part of the API source, of course.

Live Grenade

Live grenade is the portal of which the players can check out their stats, servers, friends, and communicate outside the games. A first version has been made (thanks to sir xemic), however, there will be more changes to make it close to par with other major websites.

One contender of this idea is GameJolt. They do have a decent system, but I think it could be better, and honestly this system would be pretty amazing if there are enough people interested in helping out.

For now, the project will work with the old alertgames.net to communicate, but it does need some updating on the server end as well.

My hope for this whole project is to encourage new games to be made because of this exposure. Unlike GameJolt, LiveGrenade grants Developer rights to people after their games are reviewed. This reduces the clutter that plagued YoYoGames and Steam pretty much immediately.

HERE is a sample of the first version of updates I would like to make. Gives a general idea of whats going on and stuff.

Let me know what you think lol

Comments

twisterghost 11 years, 4 months ago

Quote:
I'm not sure if you're mocking me, but you're right.

Not mocking you. Just hard to tell who is serious and who is being sarcastic when it comes to saying good things about GM:S

colseed 11 years, 4 months ago

Quote:
I concur, was planning to get GM:S for $10 anyways. When does that deal end?
Afaik they didn't put an exact end date anywhere; I had the impression that the deal would only last for the summer, but there doesn't seem to have been any mention of that in the announcement materials. It'd probably be better to get it sooner rather than later, put it that way.

Quote:
It sounds like a place with a bunch of similar looking COD clones.

But those kinds of predispositions shouldn't become the cornerstone of your thinking.
I think I was thinking of it more in the connotation of a literal live grenade, which usually explodes after a short time. Not a good thing for inspiring confidence in the robustness and long-term reliability of your games portal.

Alert Games 11 years, 4 months ago

@juurianchi: Chicken has come to me with the same suggestion for 64digits. Its a good idea, but im not convinced that it would work right. 64digits is a dev portal, where I had in mind having a gaming portal, and have the devs be part of it. The complete opposite.

Also, I need to look into the Steam api more, but maybe The AGAPI can be made to support Steamworks instead, or both. Maybe one can be for testing or something.