Hey guys, good news.
I finally released my GMUI code! :thumbsup:I'm excited to announce that all of the scripts are now on github (but currently only tested with GM8.1):GMUI-Framework GitHub RepoYou can download a demo here:GMUI DemosBasically with GMUI, you can write out the controls you'd like to use in your game for menus, game UI, whatever, and it will map it pretty efficiently so that you can interact with it. Its like I recreated a simple version of frontpage! But really, the goal is to make it much easier to put together UI for software and games through game maker, and with Studio you can even publish it to different OS.Try it out! It took about a year of on/off effort (and the past month of full effort) to get this out there, so I am ready for some feedback.My two goals for using this framework are to use it for prototyping apps, and to create a few designer tools (not free unless youre from 64d) that assist with game development.Let me know what you guys think, and even better yet take a look at the code. I hope the readme is easy enough to understand.Here's a screenshot of the result of writing a page of control creation calls:

Looks pretty neat. Is there any level of customization to the components themselves? Color, style or otherwise? In my current project, I've built out some custom UI components that are all composable elements that can be styled by tweaking a few variables.
Yup, in the GitHub repo readme it shows you all of the options that are there so far. You can also use your own sprites to replace drawing the actual controls on the screen (not tested yet).
Here is the image from the GitHub repo:Thanks for taking a look.
The goal is to make it incredibly simple to make robust menu systems without having to write the entire thing yourself with unmanageable code. In the future I even plan to make a tool to lay out the menu systems, and then generate the code you can place right into your project (optionally including GMUI with your interface wrapped inside, or inject into your existing project). Would be similar to how Particle Designer worked, only much better written.Released the Studio version:
http://www.64digits.com/users/index.php?userid=Alert%20Games&cmd=comments&id=504955