GMUI-Framework alpha 0.0.2

Posted by Alert Games on Nov. 29, 2016, 12:04 a.m.

I have made changes. But why did it take so long? Well..

I created a script exploding tool basically

Spent absurd time & money beefing up my server

So anyway…

Don't know what this framework is???

Check out the first blog

Links!

GitHub Repo

Demo exe

View the changelog here

Whew.

So I have taken some advice from the feedback I have gotten after releasing this framework, so I started to work in some changes. Though it is not everything yet, mind you. This release is just the beginning.

To be brief, I've done some organizational changes with the scripts and some of the code, and rolled in a couple bug fixes with it. Hopefully it makes it a little more clear on how to use it, as I am separating out the parts of the framework that work "behind the scenes" for you, and the scripts that you may need to call to set up your very own interface yourself.

So I think the next upcoming changes will be to have easier ways to manipulate the controls, like moving with the mouse. After that I'll be working on a couple more features and functionality that I feel is essential to the project. I also will be looking into using optional Surface drawing to try to help performance if you'd like, which could also give you even more flexibility overall.

But, after that, I'll be working on using the framework on a project and making periodic updates here and there as needed. I'm betting that after GM developers find out that the interface framework I use in my software I have available for free, it'll be picked up fast! We'll see how it goes

~

As always feel free to post constructive criticism, praise, or just whatever 64digitians post nowadays..

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