Well, I haven't given up on the "planet" game. I added a lot of interactions and transformations today (first chance I got all week to sit down and really work with it). Some aspects of the game are changed as I am working along. (As I heard in an interview once…sometimes "the game" dictates where it want's to go. So things I haven't anticipated may add to the apeal hopefully. The tranformation sequences between planets are almost done. If a sequence is allowed it will transform the planet. If not, the spark created will destroy any other planets not intended to be transformed. I added about 3 more planet types. (Yeah yeah… bloat, bloat, bloat) The file size will be larger but having "rotating" planets will make it look much better in the end. (30 frames per planet rather than one still one). I added a "death" planet called Ebon…. (A black world…I got the name from an episode of the old "Outer Limits" series). Score will increase making combinations towards new planets, but once completed…the "living worlds" will accumulate points the longer you keep them on the screen (in the galaxy). You will be able to send them away at any point to collect your score accumulated if all "living planets" are gone. If Ebon crashes into one, the score counter starts over….so it depends how "greedy" you want to get towards a high score. I also added "Planet X". When it collides with Ebon both are destroyed. Thats the plan so far. So far there about 10 planets in the game. The major change tonight came when I changed "how" planets are transformed. The sequences stay the same but instead of clicking on one planet and then another to send the "spark of transformation" I have it now where when you click on a planet you guide the spark with the mouse to the planet you want to change. The addition to this is that if the spark hits a planet it should not change, it is destroyed, causing negitive points. I have potential plans on making "Black Holes" if 2 Ebons collide…or something like that. Black holes in theroy should suck in any planet that touches it. Maybe add a comet to catch for extra time. I'll have to see where "the game" want's me to go.
<a href="http://imageshack.us"><img src="http://img258.imageshack.us/img258/368/planeta2qr7.gif" border="0" alt="Image Hosted by ImageShack.us" /></a>Another animated GIF of a "living planet" to keep this post from being to boring. Yes, I know it isn't a "perfect earth" but thats the texture-map I had to work with.I have to add a system of adding planets back on the screen. The combinations may look complex at first but you soon clear the whole board of planets if none are replaced. I have other ideas in the works "as usuall" but I must finish this game first.
Ack,please use a still image…but most probably differ in that opinion
Planets shouldn't have sparks,they should have to collide.The user can use their points to give the planets a pushIt sounds interesting.