Hey there…another blog entry by BlaXun ~.~Dont have great news…I'm still stuck with the fox engine…cant release a new beta to the beta-testing team because of those annoying bugs.But…well…I had some time to work on new maps.I attached a video to show off those.I didnt add warps at the end of the maps so I had to warp myself with the server.I have some music ready for those new maps, but the music you will hear in the background are somethin else xDHope to get help soon so I can continue work on the game.I also made a topic at the GMC:http://forums.gamemaker.nl/index.php?showtopic=272883BlaXunhttp://video.google.de/videoplay?docid=-5595216372132909132btw, please check this:http://www.deviantart.com/deviation/43056871/?qo=14&q=by%3Awan-kp&qh=sort%3Atime+-in%3Ascraps
absolutely, I need a quick break from working on my project. I'll work on it in the morning, Sorry, but I haven't had any sleep since I started coding yesterdy.
heh xD same as me, Im nonstop workin on my game :)
I'll be lookin forward to ya script :)Ok, let me give you a bit of a run down on how the script will work. (I'm posting this for myself as well as sorta blueprint before I start).
* One argument will be the speed (fast/slow…won't make too much of a difference, unless you have like a billion sprites using it)* The next argument will be whether you want the object to snap to the slope, or flow into it smoothly (giving nice affect)* On fast speed, it will check for a collision one pixel to the left, and to the right of the sprite. Then, it will take the average of these two points and tilt the sprite as needed.* On slow speed, it will check for several more pixels, and average the heights, calculate the angle, and turn the object.* For snapping, you can have it either snap directly to the angle, or flow into it. Flowing will look more realistic.sounds awesome o_o