Progress shmogress

Posted by Brian the Great on July 1, 2006, 7:25 a.m.

Last blog entry I showed you guys the limbless guy that was supposed to be featured in a game that's all about the guns. Here's a screeny of what I've got now. Please not that I started programming this thing yesterday.

And click here –> O to download the engine exe. (WASD + mouse)

Thing is, I need ideas for weapons to put in the game. Right now I have the Armtech FAL SAS, HK MP5, RPG, M60 and LAW on my list.

Comments

Firebird 18 years, 4 months ago

Well, a grenade might be nice.

And some knives.

marbs 18 years, 4 months ago

When you shoot for a while the view mucks up and shakes and stuff. The engine is good so far.

Brian the Great 18 years, 4 months ago

Perhaps I forgot to mention my aim on this project is to emphasize the weaponry, and therefore the player should know how to fire a weapon. The correct way would be to fire around five rounds at the time, after which ceasing to fire for a second to keep control over the gun. My dad said so, and he's a marine. OBEY.

But perhaps I can build in a recoil-less mode in which the aim just decreases without the gun jumping up.

shadowstrike32 18 years, 4 months ago

That looks like a really good game. you are definately a good game maker :)

And the engine is incredible! all the graphics are anti-aliased, collisions work perfectly, and there is actually a fair amount of spray.

Alx 18 years, 4 months ago

Put in a sword!

shadowstrike32 18 years, 4 months ago

Not just a sword! put in energy blasters! you cant have a game without energy blasters!

melee-master 18 years, 4 months ago

I liked it, especially with how realistic the gun firing was, although I think it needs a limit on the recoil because of sensitively the camera follows the reticule.

As long as you create a good shotgun in here - I'm happy.