[Cas]EAT LEAD

Posted by Casshern on May 30, 2007, 2:57 a.m.

Edit: got my username changed! :D

Well…two weeks ago, I made an example that uses a code to calculate the angle a projectile needs to be fired at to reach a certain distance at a certain speed.

I submitted it…but…well, i'm still only 8th in the queue!

64D! have thee forsaken me?!! :(

Edit: Nvm, it got uploaded! :D check it out everyone!

Anyway, I am currently working on a platform shooter called Eat Lead (many thanks to ruhtrA for coming up with the name). Currently i've worked up to v0.08, and hopefully i'll be able to finish v1.00 by July.

Currently the game includes:

-2 very simple maps

-17 different weapons, ranging from M16 rifle to M18 Claymore mines, sorted into 6 different kits (like BF2)

-Fully functional base takeover system (All your base are belong to us! lol)

-Fully functional menu system and weapon choice system

-Controllable shields which can be lifted for shooting and lowered for defence

-Not-so-bad AI soldiers, both allies and enemies

-Advanced trajectory planning system allows accurate AI mortar support (watch out so it doesn't kill you too)

-Different view systems (view based on you, based on reticle, and zoom in based on reticle)

Edit: currently on v0.09, almost finished!

Added features:

-Vehicles (tanks and APCs)

-New weapons for Eastern Federation army

-Differing faces for units

-2 new testing maps

-Plant cover (trees, bush, grass etc.)

-Textured terrain

-Enhanced AI system

Currently I'm improving on AI and creating vehicles to further develop my game.

Edit: Now I am just adding the final features to touch up the game and ready it for submitting as a game!

If anyone wants a sneak preview and comment on it, here's the link:

Download here

Please make comments and suggestions!

Comments

Tasm 17 years, 6 months ago

Looks pretty cool. Wish I were still doing GM, I've had some pretty good ideas lately.

Kaz 17 years, 6 months ago

Quote:
I made an example that uses a code to calculate the angle a projectile needs to be fired at to reach a certain distance at a certain speed.
Mmmm, yummy physics.

god 17 years, 6 months ago

Is that grass in the background?

E-Magination 17 years, 6 months ago

Quote:
Quote:
I made an example that uses a code to calculate the angle a projectile needs to be fired at to reach a certain distance at a certain speed.

Mmmm, yummy physics.
We call that basic maths.

Rob 17 years, 6 months ago

I think he meant without friction n shit, just gravity.

Casshern 17 years, 6 months ago

well pending on the size and speed of the projectile, air resistance should not be a major factor :)

but yea, its quite simple physics and maths

Ice of sweden 17 years, 6 months ago

Looks awsome

s 17 years, 6 months ago

Would it be possible to make the wall tiles less squarish?

Casshern 17 years, 6 months ago

lol i was gonna work on that after i finished all the stuff

right now i'm just trying to get the basics done!

prob do better terrains once i fix the rough terrain walk bug…

right now, squares are nice and easy to test maps and stuff! XD

Ice of sweden 17 years, 6 months ago

add so you can be a grenade man and bigger levels