AI Engine Nearly Complete [64B]

Posted by Castypher on Oct. 31, 2007, 12:14 p.m.

For a few days now, I've been spending some time working on the basic AI for 64Brawl. Right now, the CPU is smart enough to jump around, shoot at you, and avoid falling or running off of the screen. I had a problem for a little while where he was skyrocketing on his final jump by performing it every step instead of once. Found the problem and fixed it.

Now the problem I have is when the AI tries to attack you. He hovers around for some reason…kinda like the booster on ST. I'll find the problem soon.

Andes has been an amazing help with his platform engine. Collisions are so smooth and there's no more wall-sticking. Plus, it even works with slopes. It can't get much better than this…except…

He's also including ledge-hanging and wall-jumping. This should increase the experience in the game by far. So give Andes a big hand for accomplishing where I failed.

Yes, I failed. Ask serprex, JakeX, or Ludamad.

The other thing I've been working on is the damage engine. Currently, it works very nicely. Though I want a different coloring system. Since the default font color is black, I have a coloring system where it depends on damage, just like the real Smash Bros. So, it fades from black to red, but I want it to begin with white, but it doesn't matter what I set as the font color, because 128 is a blend of black and red. Anyone know the field for red and white?

Another thing, the damage engine supports up to two AI instances at the same time, because two objects end up taking on an ID number of 2, and one needs to take 3. These ID numbers help figure who takes damage and helps arrange the guns for the ST character.

I wanted to show you a video of the AI's potential and capability, but since I'm in school right now, YouTube is blocked, and I don't want to upload a rather large file right now.

<center>< insert video here ></center>

No other characters have been confirmed (meaning designed) yet, so just hang tight until I finish both the AI and damage engines. THEN i can move on to characters.

This does mean I can get a playable demo in not too long, after I finish a few more things such as flying off of the screen and losing stock. THEN I can start handing it out to people closely related.

Thanks for your support. With it, I'm getting a lot done.

Peace out,

~Kilin

And now I will give a profile on each character I add, starting with the ST man.

<center><font size="3">ST Cylinder Man</font>

Creator: JakeX

Game: Sapphire Tears<br><i>Sprite redone by Andes</i><br>

<img src=http://64digits.com/users/Kilin/st.gif></center>

Description: Low in design difficulty, this character was the first to be added to 64Brawl. He wields a gun, but has no physical attacks, making him a difficult character to use. Since he can't send another character flying with physical attacks, he used his grenade and shotgun to obliterate opponents. If all else fails, the orbital should do it.

Primary Attack: Gun

Special Attack: Grenade

Up + Jump: Gravpad

Planned Attacks: Sniper, Shotgun

FINAL SMASH: Orbital

Oh, and a test…

[egretfillet]

D=

Comments

JoshDreamland 17 years, 1 month ago

e–>

s 17 years, 1 month ago

Use the little people!

Also,have you thought of incorporating things like showing health in the form of warns,which kills the player when they get 10?

Castypher 17 years, 1 month ago

@serp: 'Tis not health. 'Tis damage. =P

Your lives may be warns. XD

Lose a life, FSX comes down and gives you +1 warn, or whoever here warns the most.

chicklet 17 years, 1 month ago

actually i have 2 cats:)

this is gio

<a href="http://photobucket.com" target="_blank"><img src="http://img.photobucket.com/albums/v455/chicklet51087/HPIM1283-1-1.jpg" border="0" alt="Photo Sharing and Video Hosting at Photobucket"></a>

this is tita

<a href="http://photobucket.com" target="_blank"><img src="http://img.photobucket.com/albums/v455/chicklet51087/newpictures002.jpg" border="0" alt="Photo Sharing and Video Hosting at Photobucket"></a>

this is my gato's making a ying yang:)

<a href="http://photobucket.com" target="_blank"><img src="http://img.photobucket.com/albums/v455/chicklet51087/newpictures054.jpg" border="0" alt="Photo Sharing and Video Hosting at Photobucket"></a>

Castypher 17 years, 1 month ago

That last one is…interesting. My cat is NOT allowed near other cats. He'll eat the kittens at my dad's house because of his territorial nature.

My cat is stupid. He tried to jump out of a closed window. <_<

chicklet 17 years, 1 month ago

closed window is funny,

the rest makes me sad….

Castypher 17 years, 1 month ago

I'm just trying to add up on my record amount of comments. 67 is just insane for me, though every other one is mine. I got motivated after seeing Prometheist's blog with 57 comments.

Wheee…

s 17 years, 1 month ago

68

Castypher 17 years, 1 month ago

69

Ha ha.

(This also helps my hits a lot. Before this blog, I was somewhere near 5K.)

s 17 years, 1 month ago

You should start posting unfronteds