Regarding Page Views
Well, seeing as the two active girls on the site are catching up in page hits, I'm making it a goal to get 10k hits before they do. It only makes sense.
So, you're a contributor, yaaay. Have a cookie.
Kurotsuki no DensetsuRemember that I will often refer to Legend of the Dark Moon as Kurotsuki no Densetsu, its Japanese translation (thanks, stampede). That will often be abbreviated to KnD.
So, here's our main topic. Who remembers the last blog I wrote? Raise your hand.
That's right, it was real-time vs. game-time. I was asking what would be more used, so this is the result.
You have your choice, and it explains it. Pretty nifty, eh?
Look in the top right corner. Is that…a clock? =O
But remember what the difference is?
Absolute Real-Time - Follows exactly by your computer clock. Whatever date you are in real life happens in-game. This is for patient players who want to figure out all the awesome stuff.
Difficulty Level 3
Relative Real-Time - The time is the same as in the real world, but you can manipulate it easily by sleeping, etc.
Difficulty Level 2
Game-Time - This is a normal time counting method where each hour is a minute, and each minute is a second. Time is easy to manipulate, but there are fewer secrets.
Difficulty Level 1
But wait! There's more!
One controversy was how to change your time method. Say you chose
absolute real-time and want to change to
game-time. Listen up, because here it is.
One specific spot in the world, very easy to go to on even the first day is where you do this.
Switching from Absolute Real-Time
To Relative Real-TimeThis is pretty simple. It keeps the exact time and date you had before and allows you to rest in game-time, which skips about six hours.
To Game-TimeIt simply changes the speed of time travel. Date and time remain the same, and minutes begin counting much faster. This is the easiest transition to make.
Switching from Relative Real-Time
To Absolute Real-TimeThis is very tricky. You have to get your current game day set to the exact date on your computer clock. Then, anytime in that game day, you can go switch.
To Game-TimeAs simply as switching from Absolute Real-Time, this works the same way. It sets the date and time to whatever the game shows, and speeds it up.
Switching from Game-Time
To Relative Real-TimeThis is also very simple. Switching simply slows down time. This means you can use it to cheat.
*hint hint*
To Absolute Real-TimeYou have two choices here, sleep endlessly until the day matches your computer clock or change the computer clock, then change it back.
Cheating =O
Yes, cheating is available. Once on
absolute real-time, you can change your computer's clock to match the date you want.
Know what I have to say to that?
Do whatever the heck you want. Let me just say things happen over a period of playing time, too.
Also…
Absolute Real-Time ftw
Inventory
Finally, we have the inventory system.
All I need you guys to do is suggest some things to be put on the inventory page(s). This uses a simple deactivation/screen save system to pause everything, because real-time inventories can be difficult.
That's all from me. Thanks for reading.
~Kilin
olawd, you have been busy.
Looks good so far, real time is always a nice feature.
Yay, yes. Gooooooooooood plans.
The clock, talk to me and I'll explain how to make 4 be 04. Modulos wins
That spaceBG better be dynamic/parallax. As for font, I'd lighten it upC_LIMEWWWWWWWI'd have to inquire more about menu system before smacking. But otherwise, progress is better than no progressLetting the player select the way time is handled seems like a…messy idea. I don't like it, at all.
…Thanks for the cookie ^_^ Tee hee hee
@Josea: I have no other idea on how I want it to work. =/
Game time
Allowing to select time is good… but how bout have it in the options? Just an idea
In the options? Please elaborate.