So I Tried Some Pixel Art

Posted by Castypher on June 30, 2011, 3:04 p.m.

I also decided to try a graphical style I'm not used to (including shading). It's as easy as 1, 2, ⑨!

*grumble*

EDIT: With DesertFox's help, fixed the head a little so she has a chin and her skull is properly shaped.

I got bored and didn't have my laptop the other day, so I decided to do some work on LODM. What the game needs most right now is a graphical overhaul (even though it's already my prettiest game BY FAR). So I've been doing just that, revamping tiles and maps. However, I also decided my old character sprites were ugly, so I decided to size them up a bit to get some hopeful detail out of them. As a result, I'll have to increase door and screen size, but it'll be worth it.

Needless to say, I couldn't think of a way to animate this image of a character idling.

Let me just say, there are three tools I found absolutely invaluable that I had completely underestimated.

1. Reference Image

2. Skeleton

3. Pencil Tool

I mostly used the reference image for proportion and a good idea of cloth shading. The skeleton was useful in that I can easily make sprites for multiple characters. And the pencil tool, well, I used to think it was a terrible tool. But sometimes you need that flow that the line tool can't give.

Anyway, that took me a few hours to perfect, but I think it turned out well. I mean I'm no god, but with more sprites, my technique will improve. Plus, being an indie developer, I kind of need to be good at this sort of thing anyway.

The horrifying part is that I plan on doing eight-frame animations, which I'm not looking forward to.

Once I get a few sprites (idle, walking, four-directional), then I'll work on fleshing out the dialog and character interaction, and that's my favorite part.

And yes, I'm actually working on that multiplayer bullet hell I mentioned before. In fact, the multiplayer works well and I'm starting an XNA port. The GM version may or may not end up a prototype, especially since multiplayer is difficult in XNA.

Comments

Quietus 13 years, 4 months ago

are you kidding me? that's amazing to someone like me with no visual talents at all.

Castypher 13 years, 4 months ago

I've just been paying particular attention to how people animate, like Mush and the Touhou fighters and since it's my weakest area in game design as a whole (next to publication), I've wanted to work on it. I'd post an animation I did for Terminys a few weeks back, but saving GIFs in Game Maker is now impossible and I'm too lazy to bring the animation somewhere else.

Needless to say, onion skinning would probably confuse me more than anything at the moment. However, drawing on paper first is a great idea, since I'm loads better with the pencil than the mouse.

Like I told DF though, I'm glad I decided not to upload earlier, because the dress looked like shit until I went through and redid it entirely. However, I think I'll stick to 3/4 for idle animations, and profile for walking, heheh.

And fun fact:

THE ONLY PEOPLE WHO HAVE THE PRECISION TO BE PIXEL ARTISTS ARE SNIPERS.

thernz 13 years, 4 months ago

I think it's a good improvement based on your older sprites that I remember.

ill crit it like later or something

Rolf_Soldaat 13 years, 4 months ago

Try using less saturated colors.

Castypher 13 years, 4 months ago

To be honest, coloration was fairly temporary. I was mostly going for shape here, so I could get a good idea of the new style and how to animate with it. Desaturating colors is ridiculously easy anyway, so thanks for the feedback.

If you wouldn't mind, what specifically (besides the tabard) should lose a little color and by about how much? I want to keep a good contrast while not getting too close to gray.

Also, forgive my naivety, but how are saturated colors retro? I would've thought the opposite.

DesertFox 13 years, 4 months ago

:3 Yay I helped!

JuurianChi 13 years, 4 months ago

Nice.

Moikle 13 years, 4 months ago

i tried tome pixel art recently too :)

edit:

holy shit, rolf is online!

BP Scraps 13 years, 4 months ago

So much pretty.