Game Design Happenings

Posted by Castypher on Feb. 17, 2012, 2:34 p.m.

It's been a while since I've posted a more serious, non-competition-related blog, so here I am again, feeling quite inspired, but unsure as to where to spend that inspiration. If you'd like to help a fellow game designer, read on! I'll try to keep it as short and interesting as possible.

Right now I'm trying to decide which game to work on, and I have so many. Cyrus brought up a good point, that many of us start new games instead of finishing old ones. Well I'm going to try to at least make progress on an old one. School isn't kicking my ass this semester, so here's what I've been doing:

V4D - 3D Action RPG

I may have dropped out early, but I went ahead and started a game with Purianite. We're trying to work in Unity with some light topdown 3D action combat. Might be fun.

Terminys - Topdown Action RPG

I've been coming back to this game now and again. Recently I just worked in a new mechanic that allows players much more customization into their combat. Basically, trying to offer as much of that as possible without having them create their own character (story's a little too tight to do that). I am actually putting together a combat scene in Unity to see how it looks.

Prism Soul - Bullet Hell Shooter

Actually thought about scrapping this, but lately, playing Taizen Chisou's Lunacy Star 2 has given me hope again. Maybe I'll find some inspiration, but it won't be from 64Digits. You bullet-hell-phobes.

Lixim - Platform Action Life Simulator

Odd combination for a genre, yes? Originally Lixim was supposed to play like the Creatures games – you interact with the world through the mouse. But lately I've been wanting to put some more control into it, so I decided to do so through a protagonist. I've also been playing a bit of Terraria, so I'm beginning to wonder whether I should try procedural generation. Additionally, I'm doing some complex things like making dynamic biomes, using realistic biological concepts, and advanced AI. Overall this might be my most conceptually complex game, and maybe the most rewarding.

If I do resume work on this game, I'll need a spriter/animator.

64DCG - RPG Shooter

Another uncommon combination. Maybe. This was that community game I brought up back in December. I haven't forgotten about it, but the enthusiasm was a bit lacking, so I'm not quite so enthusiastic myself.

64Brawl - Platform Fighter

Cyrus has been bringing this up a lot lately. Looks like he's getting serious about it. I'll be providing help where I can, but I lost heart for this project long ago. Maybe he can get me back into it.

Unnamed Online Shooter - Multiplayer Bullet Hell TDS

Most of my issues here are with GM's inability to frameskip. This is the game I'd be using with AGMAPI, if I can come up with some alternate technical solutions.

As for the other games, well, they'll probably be laid to rest. What was once more than a dozen projects is now seven. Spring Break is coming up soon, here, and I'd like to get back into game dev, which has been eluding me for a few months now.

So would you all be dears and take a vote on which you'd like to see completed? It would really help me focus. Much appreciated.

Comments

Rob 12 years, 8 months ago

Either Lixim or the multiplayer one because I want to see you suffer.

Cesque 12 years, 8 months ago

I'm curious how Terminys looks like with all the new changes (other than "unstable"). Another thing that got me curious is Lixim. So these two are my vote.

JuurianChi 12 years, 8 months ago

1.Lixim

2.Prism Soul

(I was going to say "Unnamed Online Shooter". but I already don't like the idea.)

I think I'm going to do this Blog type- it's a good idea.

Taizen Chisou 12 years, 8 months ago

Quote:
playing Taizen's Lunacy Star 2 has given me hope again

Oh, joy.

Anyway, 64Brawl, Prism and Terminys.

I was considering Lixim, but settled on Terminys.

But who am I to tell you, you should decide on your projects!

Who in their right minds would think to ask for a Lunacy Star 2? :V

*runs off to copy this blog's idea for my projects*

JID 12 years, 8 months ago

I like this sudden explosion in game making activity lately.

Castypher 12 years, 8 months ago

Maybe I'll work on putting a protagonist into a life sim today. Further input is still appreciated.

Praying Mantis 12 years, 8 months ago

Quote:
Maybe I'll find some inspiration, but it won't be from 64Digits. You bullet-hell-phobes.
I keep telling you! Play some Cactus shmups, particularly Fractal Fighter.

Taizen Chisou 12 years, 8 months ago

Cactus shmups were like my gateway to appreciating Touhou :x

Quietus 12 years, 8 months ago

Lixim sounds awesome, life sims all the way.