Astral Sign

Posted by Castypher on July 29, 2012, 1:58 a.m.

And here I was thinking I was going to have to rush everything and nothing would turn out as planned.

Still plenty of work to do, but as of tonight, the hardest part–the bosses–are now finished, leaving me with only a bunch of filling in, cutscenes, skill additions, and bugtesting.

I suppose now that we've reached the end here, I might as well say what didn't turn out so well. This is only taking into account everything as of late, not mentioning any of the major cuts I made before.

- Some balancing is off, mostly with regards to experience and enemy damage. This means some classes will have more difficulty than others, depending on the route you take

- Some cutscenes are less detailed than intended

- Some enemies are simpler than intended

- One zone in particular doesn't have that much opposition

- One of the bosses was supposed to have a weakened form to fight under certain conditions, but this was cut due to time constraints

- The final stage is smaller than intended

- The class-based gameplay didn't go as far as intended

- The penultimate boss turned out well, but not as intended

Finally, as I finish this last stage, I think back to when I was designing the first stage.

…And a wave of nostalgia just hits me.

I'm looking forward to the end. I can't even tell you how much I'm ready to be finished. Here's a list of things I want to do as soon as I'm done.

- Read a book (lololololol)

- Start working on Terminys (I wish I could do it in Unity)

- Get right back into writing (I'm dying without it)

- Actually sleep

- Go to school (okay, not looking forward to it, but it's going to happen all too soon)

- Start developing in Unity (after my new computer, of course)

Comments

Taizen Chisou 12 years, 3 months ago

Hey, it looks pretty cool. I wish I could have assed myself to work on my entry >_>

firestormx 12 years, 3 months ago

Kilin, you suck. Stop making half assed games with stuff that didn't turn out too well. You were given three months, and you should have managed your time accordingly.

I'm only saying this because I'm envious that you are able to do anything at all.

LAR Games 12 years, 3 months ago

Quote:

Kilin, you suck. Stop making half assed games with stuff that didn't turn out too well. You were given three months, and you should have managed your time accordingly.

I'm only saying this because I'm envious that you are able to do anything at all.

So this is what years of marriage looks like.

Cesque 12 years, 3 months ago

Good to hear :)

JuurianChi 12 years, 3 months ago

That screenshot is giving me all kinds of ideas.

D:

Ronnica 12 years, 3 months ago

O:

So neat looking