Just because everyone else is doing it:
No real time to develop for this since I'm stuck doing math and tech writing homework and will be for the rest of the semester. What was I thinking?Oh well, here's what I've got so far:- 8-frame walking animation- 12-frame running animation- lighting engine- neat little FMOD-supported heartbeat systemI'm not really going for horror. This whole thing is just way outside my comfort zone. I don't animate. I don't make platformers. I don't do scary shit. But there are a few mechanics that'll play in throughout that kind of follow the horror genre a bit. Really this game is just an excuse to practice something I find invaluable: graphical effects as ambiance.But as far as actual gameplay goes, the first bit is spent without a weapon or means of fighting. Later you get to fight other people like you to absorb and combine their powers. However, certain powers synergize well and others don't, so it's kind of a game that forces you to experiment on the run.This game is based off of the concept of the novel I wrote back in May. Some characters and settings are reused, but the situation changes a bit. I think this'll be a lot of fun.I suck at background graphics, so feel free to critique away….I dunno guise, I just needed a bit of a brain dump to collect my thoughts.
Oh, I know what that is. There's kind of a darkness gradient that starts from the ceiling, and as the light fades out further down, there's a point where it's normalized. Above is the black gradient. Below is where the light falls off.
I have no idea how to fix that. Maybe shrink the darkness gradient down a bit, idunno. Maybe I'll find a way to work it into the lighting system too. Can't be too hard. Actually it would.