Kilin's Thoughts on Portal 2

Posted by Castypher on June 1, 2013, 12:21 p.m.

There are spoilers in this blog, and if this game hasn't been spoiled to hell and back for you already, I'd recommend leaving.

Then again, it was spoiled to hell and back for me, and I still enjoyed it.

It's only been like two years and the other day I sat down and decided I needed to play another game. And then I remembered waiting for Portal 2 to take a price drop and it had sometime last year, so I went ahead and got it.

For those of you who remember Cesque's blog about Portal 2, this may sound familiar to you, except I don't share his views in the slightest. Don't get me wrong. I can see where the negative criticism comes from, seeing as I held the same skeptical point of view for a while, but after actually playing it, and stepping back to view it at a distance, I was pretty impressed.

First of all, the story, at first glance, seemed utterly ridiculous, and that was why I chose not to get the game in the first place. Everything from Wheatley to PotatOS to the turret opera just felt out of place for a game that was supposed to follow up on a relatively dark plot. So, when I picked up Portal 2, I didn't expect it to live up to its predecessor's name. I expected it to be an entirely different story altogether, with minorly altered puzzles.

Well, I was right, but the result was pleasantly surprising.

The environment did a superb job of conveying the lonely mood I got from the first Portal game, pushed even further by the underground facility that represents the past incarnations of Aperture Science. I honestly think that in terms of environment, this is the most immersive game I've played next to Skyrim.

In the first game, I had help from family members who had played before, but here, I decided to figure out everything myself. The puzzles were great. Brilliant, actually. And I don't mean brilliant in the design of the puzzles themselves, but in the design of the rooms to direct your vision and thoughts to important obstacles. In this game, the solution to the puzzles isn't always clear, but when there are pipes that travel toward a solution area in an expansive room, I can't help but tip my hat at the brilliance of the level design.

The character dialog felt more natural to me than it did in any other game. Aside from GLaDOS's subtle insults, you'd think there wouldn't be much memorable dialogue. I thought I'd find Wheatley annoying but his voice acting was done amazingly, to the point where I almost enjoyed his presence as much as GLaDOS. And as a villain, I think he fits in his own little area as a quirky, memorable deuteragonist.

And for my favorite part of any game, the story. Most people at first glance suggested the story was forgettable. I myself even stated in Cesque's blog that nobody plays Portal for the story. Well I take that back. I also take back my assumptions that Portal 2 didn't retain the quirky, dark humor of its predecessor. I found it interesting that even though GLaDOS, Cave Johnson, and the rest of Aperture Science seem to share the same twisted moral views, their humor is still quite different.

There's already been constant analysis of this game, the past plot, the characters, and most of all, the ending. After reading up on this stuff myself, I realized just how great the writing actually was, something that a lot of people could easily miss.

For those of you who have seen the ending, it is one of the most rewarding endings I've ever had in a game, explaining the Greek idea of ascension, and as somewhat implied, death. It's this kind of symbolism I strive to improve on. And it's this kind of storytelling that inspires me to be a writer.

So, while I do agree that some of the writing in Portal 2 was ridiculous, I don't share the view that any of it felt out of place. I haven't been so impressed by a game story since Mother 3, despite its apparent simplicity. It's funny to me when puzzle game stories have a greater effect on me than RPG stories.

However, the whole "50,000 years later" deal is still outragerously unnecessary.

Just thought I'd share, since it's been a while since I've talked about any games, or even written a decent blog.

Comments

Polystyrene Man 11 years, 5 months ago

And no comments? This place really is quiet. Or Portal 2 is just old.

I played it for the first time a couple months ago (don't play games often). The writing wasn't as tight as the first game, but as you say, still solid for a puzzle game. Thought the humor was kind of flat/tired in places.

Level design was brilliant. Loved the way the game progressed in general.

The biggest issue I had was with the final showdown. As I said - I don't play games very often so my reflexes probably aren't up to par, and stumbling through that ending was frustrating because the rest of the game had been about using my head.

I don't know. Maybe the first one ended on a similar note. I never quite finished it.

Castypher 11 years, 5 months ago

Quote:
And no comments? This place really is quiet. Or Portal 2 is just old.
Both, actually. I know I'm late on the boat, but I was hoping there would be at least a few people here who were affected – positively or negatively – by a game with this kind of publicity.

As far as the final fight went, I hear they actually had to majorly tone it down, and had a similar case with the first game, where it was more like something you'd find in a bullet hell shooter. I actually kind of liked that fight and only wished it were longer because the main thing I noticed in it was that it wasn't very intense, but it does require you to come up with how to retrieve the cores while a timer is ticking down, and the stage is pretty dynamic so you can't really plan ahead.

In short, I was hoping for a more intense fight than GLaDOS, but they decided to keep it pretty similar, which I still appreciate because it's a puzzle game, not an action game.

In regards to the writing though, I don't think Portal 1 really HAD any writing worth mentioning. It was an experiment after all. That is, unless you're talking about the dialogue, in which case I agree wholeheartedly that they were really liberal with handing out lines this time around. Though, I liked that too because as I said before, Wheatley sounded like his own character, probably the most natural one in the whole game, considering:

- GLaDOS is (mostly) set on one thing and one thing only, and that's killing you

- Cave Johnson follows a pretty typical industry leader archetype

- The announcer that replaces GLaDOS makes the same demoralizing remarks GLaDOS does in the first game

- The other cores and turrets and such are just robots

I have way too much to say on some things. Thanks for the comment.

Cesar 11 years, 5 months ago

I loved the mechanics in the game. They were incredibly fluid and every action felt fantastic. I'm an avid FPS and puzzle games player so this game was essentially godtier for me. I found new paths to every just about every single level and most of them required tons of precision portals and were incredibly rewarding to pull off. The fact I can do that made me incredibly happy.

Acid 11 years, 5 months ago

The only advantage Portal had over Portal 2 is the fact that everyone experienced that universe for the first time in the original game.

The writing, puzzles, plot development, and basically EVERYTHING ELSE is much better in the second game than the first… which is something strange to say since I usually think sequels aren't as good as the originals.

Also, Portal 2 is old. :P

Castypher 11 years, 5 months ago

I don't want your damn lemons, Acid.

I DON'T WANT YOUR DAMN ACID, LEMONS.

Wow, that worked quite well.

Eva unit-01 11 years, 5 months ago

"- The other cores and turrets and such are just robots"

Some are different, you monster.

Praying Mantis 11 years, 5 months ago

The game had its shortcomings, but I loved the atmosphere and the way the setting complemented the story. Portal 2's Aperture felt so much more desolate and surreal than in the first game. Despite the few characters, I really got a sense of how large and incredible Aperture Science is. I think the song Exile Vilify which is used in the game captures how I feel about Portal 2 quite well.

I got a similar vibe from playing the first Half-Life, which suggests that Valve have a thing for mysterious laboratories, but Portal 2 embodies the sensation much more profoundly. I feel like the humour and puzzles in Portal 2 are secondary to the environment.

Alert Games 11 years, 5 months ago

Portal 2 was fun. I recommend it to people who haven't played it before. It also takes non-gamers quite a while to get through it.

Seleney 11 years, 5 months ago

Here to add the most useless comment: I honestly LOVED everything about that game.

In most puzzel games I find the solutions almost too easy to figure out. After the first levels or bosses (wichever) I tend to figure out all the clues (intentional of otherwise) and know exactly what to do. With Portal 2 I had to stop and think, even up to the very end of the boss fight. Then, on top of that they had puzzels within puzzels (smashing Wheatly's Moniters) that had me repeating levels untill I could figure it out. Even the easter eggs were mini puzzels.

also, companion cube sequence, it was genious.

Alert Games 11 years, 5 months ago

The whole plot is a puzzle on top of that