I suppose today is a good day for an update. Since my last devlog, I've hired Taizen, who gleefully slaves away on things, making progress.
New time and lighting system for more world immersion. The time of day does things from affecting residents' schedules to opening dungeon areas to spawning dangerous enemies on the field at night. Please don't mind the dunce behind me.AI now allows for complex state handling, which is adjusted by several factors including the player's status, the enemy types, and the boss's phase.Naked people!Netherwraiths are a new addition that appears every full moon. They're complicated, difficult boss fights that ban EP regen and spontaneously create Dead Zones, which casters have difficulty casting in.Make way for Bree the fighting lamppost!The present god is pleased!
I'm also creating a survival horror game in Unity called Summer's End, focused around manipulating earth energy to create tools, and delving into a tower of dead people solving puzzles and discovering what happened to them. It's a project I plan to finish within the next year or so, so more on that later.
realmflower"Well then. When I was making TTR, I remember having Cyrus come up and say "It's like Terminys HD!" So, rather than having Terminys be a low-graphic game compared to TTR, I brought them on even ground.
Plus I really needed to get away from the Earthbound style.Gross man, she's like 14.
So, same age as fsx then?