S4D Things.

Posted by Charlie Carlo on Sept. 26, 2012, 2:15 p.m.

You'll all be glad to know that my S4D game will include plasticy demon people, some of whom you may already know from your nightmares.

These people are procedurally generated The Heist-style as applicants to your crazy awesome agency. A script compiles them by choosing specific traits; such as gender, race, hair color, and then chooses what sprites to portray them with.

There are 2 genders. (obviously)

- Chosen randomly with even chance.

4 races; White, Black, Hispanic, and Albino, because I like albinos, I know they aren't an actual ethnicity.

- Chosen with a chance of 3|3|2|1.

These traits determine other things, such as hair color and eye color. For instance, Blacks wont have blonde hair and blue eyes, and Albinos have white hair/pink eyes. Also, females and males have different sprite sets for everything except eyes.

Aside from genetic traits, the rest of the values are randomized; such as outfit, eye type, mouths, and hair style (because albinos with dreadlocks, fuck yes.).

Names are chosen from a list of 100 names, 50 for either gender. I'll probably add more names because single names seem to pop up multiple times, quite frequently.

The game itself is going to be an Infectinator style strategy game, where you have limited control over your own units in missions.

The rest is kinda SCP.

Yep.

Comments

Charlie Carlo 12 years, 1 month ago

Yeah I was going for more of a humorous atmosphere for the agency management, that way when shit goes horrifying in missions it's all the more horrifying. I'm considering adding a new random variable that pulls a humorous description from a long list of descriptions for each of the characters, I want the people to feel more like actual people (albeit silly looking ones) so when they inevitably die it's more sad. Plus it could lead to empathetic people being more cautious with missions, and actually fearing for their agents' well-being.