Which I think is an emo band or something.
So I've been working on Credence Filter, but I became fed up with the platformer style, partly because there are things I want to do with the game that would feel very limited if it was a platformer, and partly because I've made nothing but platformers for like, 3 years.So now it's a Zelda-like adventure game. I'm not sure what the proper name for the genre is. I feel like, since this is the first project I've restarted from scratch mid-production, that this game is the most important one I'll ever make. It's like my Depths, except arguably less pretty.Instead of a sword, Tohm is equipped with a deadly, deadly rake, which will always be equipped. The new game has 4 way movement that is grid-based. The grid-based movement isn't the annoying kind, though, it's really smooth and the grid is fine enough that you barely even notice you're stuck to a grid, all with the added bonus of being able to walk through doors without trying and failing for 20 minutes.There will be a second action button that can be rebound to various other items, the only one implemented so far is the pistol.The new engine is more versatile, and less resource-intensive. The overall darkness of the game can be changed or automated with a global variable, which would have been a pain to implement in the old engine. The lighting looks better, but it's a bit more convoluted than in the old engine, of course, not nearly as convoluted as the shadows in the old engine. Instead of just add-blending the light to the game, I use the light sprites as a mask to blend the game onto itself. It sounds weird, but it preserves darks and makes the game seem to have more depth instead of less. Plus this new engine I can just color blend the light objects to make colored lights, I like it so much better.Also there's this guy, he doesn't do anything yet, other than look really creepy in the dark.In other news, I made another song for the game,(TWO MUSICS IN ONE BLOG? >:C) wherein I actually made use of instruments that I actually own (an electric guitar). By the way, putting recorded tracks into Reason 5 is pretty annoying.Any thoughts on this crazy re-imagination?
oh yeah, i've been meaning to get off soundcloud… i hate their new layout. edit: ugh they even open a new window to log in. who the fuck does that? anyway let me find the upload button in all this noise… un momento.
oh i love how they haven't changed how ugly and bright uploading is, they just complicated the rest of the site lol. anyway here: https://soundcloud.com/myblackaura/sets/salem-jeyes-demosRukkimeth's Theme Pt 3 is probably the most well structured given all the tempo changes, but i think the Tower Sequence one is really freaky too. there's this sound from playing with the delay on the trumpet, to make it sound like it's screaming or something lol.edit: don't let Steven hear these, he'll probably have a stroke from my intentionally abrasive (lack of) harmonies. :PThese would work quite well to set some atmosphere in a horror game. As long as you do what Half-Life did and only play the songs once when you've gotten to a certain point.
too bad i'm done making games lol. maybe someone will want them eventually. :P
i can't wait to play the shit out of this. it looks really great.
+1 For your movement style
2d-Survival-Adventure games are my favorite.@mike :D Here's hoping it doesn't end up like all my other big projects; dead or crap.
@Acid The movement is important since it'll be the most used feature of the game. I hate games where you can't make it through a door because you're two pixels too far to the left, and this is the best way I could think of to avoid that, other than GIANT DOORWAYS. I quite like Swizzards games as well, I'm not sure what my obsession is with making platformers considering I haven't played too many memorable platformers.I thought the "fear of ladders" one was pretty cool.
…wait, does that count as a big project?Not really, I made that in a few weeks for a GMG competition.
This looks like it could be a great amount of fun.
If you ever run out of ideas, I have a ton to share just based on these screenshots.