It's been over a year since I've posted anything here, or anywhere really.I just had the random inkling to come back because I've been missing being a part of a community that shares similar interests, I suppose I left because it seemed more and more like nobody was interested in game design any longer.Anyways, I'm still in college, nothing has really changed in the last year, although an RPG iteration of Credence Filter rose and fell in that time.Speaking of which, good news - I'm on Credence Filter attempt #6 this time and it's going splendid, here's some things.Each iteration of this game conceives a more ridiculous (albeit more optimized) lighting engine, this one currently has bloom and cool glitchy effects going on. I'll probably add more before it's all said and done.So it's good to be back, I guess. I'll probably stick around if I see enough fresh faces and game design.In other news, my grandfather just burnt down my front porch because he's a dipshit and doesn't know how to put out a cigarette.
That looks great! I love the shadows. Going for 30fps though, huh?
I missed you and your sweet pixels
great as always, except probably even better
missed you and your stuffGood shit. Needs a landing animation.
hah, ouya
Nice sprites, really digging the riot officers.
Smooth animation transitions make and break games for me. If it looks and feels good to just move, I can have fun just traversing a level. If it's clunky or jarring, I get distracted and it breaks all of the potential immersion I could have had.
All it takes is a 2 frame landing state to keep it fluid.