This is a game TakaM and I have been working on for awhile, you may notice some similar graphics to our last game. This is basically our last game reborn, and much better.
I won't tell you too much about what we plan to do with this game yet, but you can follow the games progress on our official blog:Fetch Quest development blogIt is there where you can receive the latest news and downloads, not here. Downloads:Mirror #1 (Send Space)Mirror #2 (Mega Upload)Category: Action AdventureFile Size: ~7 MbsGM Version: GM8Vista Compatible: YesChanges Screen Resolution: NahNOTE:This isn't so much a 'get people excited for the game' demo, as it is just us fishing for bugs and criticism. None of the rooms you see will be in the final game, and many of the graphics will change. We just wanted to make sure our engine is bug free and fun to play before we start working on the actual game.So please! Let us know what you think.There are a total of 5 health upgrades and 100 gems in this engine demo. Other than that there's not much to do, once again this isn't the main game just the engine. Were trying to tune it up before starting the main game.Another note is that we are aware we went overboard with the walljumping in these test levels. There won't be nearly as much walljumping required in the actual game, we we're just pushing it and got carried away.We also posted this in a few other forums and are already working on a new version to cover some of their critiques.Controls:Arrows - MoveZ - JumpX - SwordC - BallEnter - Pause [use the pause menu for graphic options][All these can be done midair]Up + X - UppercutLeft/Right + X[hold when on ground] - Sword DashDown + X[midair only] - Ground StabF1 - Info/controlsF2- RestartF3 - Record Video (series of screenshots)Hope You Enjoy.
It wasn't blurry for me.
Anyhow, I didn't like the walljumping, but I suggest a system like the following:For instance, if you jump against a wall on your right while holding right, the effect of the key toggles from right to left and back with each walljump. When you release the key it's set to (in this case) to right again.Also, it says 'aspect ratio' in the options menu. It isn't really an aspect ratio you are setting, it's a scaling. Aspect ratios are like w : h, what you are doing here isn't that.That is among the best animation I have ever seen in Game Maker.