New 2.5D Racing game!

Posted by Coffee on Dec. 26, 2007, 3:59 p.m.

Well, I don't feel like rewriting this, so I'll just copy and paste from My Projects:

Yay for racing games! Yay-ER for 2.5D racing games!

Yeah, so I'm like, making a racing game, thats 2D and 3D (2.5D). It's pretty basic, you know, basic turning, 1-2 players, career mode and quick mode. Nothing too complex though, like Super advanced AI (There will be AI though, hopefully) nor is there any drifting or burnouts. There aren't any slopes or hills, but I hope to get some in, just no jumping, way too complicated for me, this is my first 3D game on my own, but don't confuse that with "This game will suck", several people have tried an alpha release and thought it was "actually quite fun".

However! There will be quantity and classic stuff! So far there are 6 cars and 16 maps, and only Quick Start mode, which isn't even totally completed yet, it's more like practice mode cause there's no other cars. I also have 2 Skys (Day/Night), Rain, and 4 different terrains. I

also even have butterflies! Lol.

By time I'm finished, I hope to have:

- 8-10 Cars

- 30 Maps

- 3 Different Major modes with mini-modes

-Career Mode:

1.Quick Match (You pick one track to race and get money)

2.Tournament Match (You race all tracks for money and trophies)

-Tournaments Modes:

-Easy [10 Tracks]

-Medium [20 Tracks]

-Hard [30 Tracks]

-Quick Start Mode:

-1 Player Mode:

1.Quick Match (You pick one track to race again Computer)

2.CTF (Special Track, you get the flag and return to your Finish line, more details later)

-2 Player Mode:

1.Quick Match (You pick one track to race again other player)

2.CTF

-Practice Mode:

1.Quick Match (You pick one track to race with yourself)

- Basic AI that goes around the track while staying in the middle of the road (I'm already working on it and I'm quite close to finishing it.)

- 4-6 Terrains

- Some basic hills/slopes

- Snow

- Lightning/Thunder

- Small 3d grass

That seems like it for about now. Oh and about capture the flag. I'm simply going to have a big map, either randomly generated (if I could make that) or the flag is placed somewhere randomly but far away from both players in the map. If you have the flag and the other player crashes into, they steal the map and can't be stolen back until 10 seconds (to avoid constant stealing).

It is a lot, but most of it is doable for me, as I've made a racing game before with at least half of these in it, including 2 Player mode with double-screen. If anyone would like to help, drop me a PM, that is of course you know 3D or you're very good with AI. Or, if you have something you thing I should add to the game and you'd like to tell me or even help me add it, also drop me a PM.

I've been working on this game for 3 Days now, and it's been going nicely. I've gotten so much done so far, I could honestly release a beta now, but I'm deciding not too, I want to wait until I add at LEAST Ai to it, even if it's not perfect.

Here is are some pictures:

http://img100.imageshack.us/img100/5447/screenshot142pngzr9.png

http://img246.imageshack.us/img246/3433/screenshot146pngei1.png

http://img293.imageshack.us/img293/192/screenshot147pngto8.png

I actually do hope to release a beta soon, I've added the choice in Options, to choose if you would like AI Testing on or off, meaning, if you have it on, the game will create a AI Car that you can race against, but it's very buggy, and might go the wrong way in the track. If you'd like to know how I'm doing it, I'm simply having the car move to each Checkpoint in the track (Total of 4 including finish line), and I'm having it avoid the grass on both sides of the street, causing it to stay in the middle of the road as much as it can. Of course, I didn't do this ALL on my own, and I'll be giving credit where Credit is due:

Car Engine - Coffee

Timer Script - Simon Donkers

3D Sky - guitarbball0092

3D 3rd person Engine - HughieRocks Games

Game Name - Mantha and Coffee

3D Rain - Jesper

Computer AI - Fede-Lasse

EDIT:

—————————————————–

Yay! I have figured out the AI and it works! Not perfectly, but the car goes around the track on ANY map. ^_^

Still, if you think you can make better AI, please show me!

Comments

Polystyrene Man 16 years, 12 months ago

Looks nice! I don't know if I understand what '2.5D' is though…

Nighthawk 16 years, 12 months ago

Hehe, yeah, imageshack has been really slow lately.

But the game looks awesome! I'll definitely be trying that one out when you get it accepted into the archive. I look forward to reviewing it! [:)]

basilamer 16 years, 12 months ago

I don't understand how that's 2.5D. Looks to me like it's full 3D. Looks pretty good, as Poly said.

I can't wait to play

Coffee 16 years, 12 months ago

I suppose it 2.5D instead of 3D because of the fact that say, the car for example, doesn't even have a Draw event in it let alone any 3D coding, its just a plain…2D sprite. So I like to say 2.5D instead of 3D cause it sounds cooler, more interesting, and I can almost get away with it, lol. =P

Coffee 16 years, 12 months ago

Yay! I'm glad to say there is a basic AI now! No man-made paths! All code AI! ^_^ Thanks to Fede-lasse's "Smooth Pathfinding" extension of course. Here's a link to his extension:

http://gmc.yoyogames.com/index.php?showtopic=338426

s 16 years, 10 months ago
Ronnica 16 years, 10 months ago

I'm new. Are you decaf?

Cpsgames 16 years, 10 months ago

Nice Coffee.