The Jungle

Posted by Cosine on Dec. 31, 2010, 11:51 a.m.

WARNING: LOTS OF IMAGES. PROCEED AT YOUR OWN RISK.

I've made a bit of progress. If it wasn't for Super Meat Boy, I'd probably be done already. :P

So yeah, 17 levels to go for all 80 levels! 120 levels is just too much for me to make without losing interest, sorry. I still have to add in the story, music, menus, sound, and all that jazz. I'm a bit ADD, so I can't spend too long making the same game or I'll just quit. Thus, 80 levels it is!

Comments

Cosine 14 years, 3 months ago

Also note the debug GUI. lololololololol

Juju 14 years, 3 months ago

Make backgrounds.

Unaligned 14 years, 3 months ago

Uhm, don't jungles have trees and stuff?

Otherwise it looks like a blend between DA smileys, Super Meat Boy and Jumper.

JID 14 years, 3 months ago

Isn't this an example edit? I could've sworn I've seen this before somewhere.

Cosine 14 years, 3 months ago

Not urban jungles!

Cosine 14 years, 3 months ago

JID, this is an example edit in the sense that I'm using Edmunn's platformer engine. The character sprite came with the engine, I just haven't drawn a new sprite yet. :P

JID 14 years, 3 months ago

Oh, okay.

I agree with Juju, please make

backgrounds. I can't see a platforming game being good without backgrounds.

Hope to see you finish this. :)

Castypher 14 years, 3 months ago

If you're going to use anti-aliasing (i.e. the saws), use it everywhere, or at least more often. Mostly referring to the spikes here. Consistency means a lot more than people think, especially if you're going for graphical simplicity as shown in these images.

sk8m8trix 14 years, 3 months ago

I don't think he aaed those saw blades, if anything they're in mid rotation and he has color interpolation on. Also that's some ugllyyy ass lava sonnnnnnnn.

Cosine 14 years, 3 months ago

It looks AA'd because I blurred them. Only made sense, since they're always spinning. The original sawblade sprite isn't AA'd.

Also, by lava, do you mean radioactive goop? I know it is. :P