Interactive Screenshot Two

Posted by Cosine on Sept. 19, 2013, 8:51 p.m.

Click image to play.

Made a bit of progress from last week! Not really much to say about the game that wouldn't be garnered by simply playing it. "Win" by getting to the platform that's the wrong color.

I'm not really sure where I'm taking this game in the future, but I've got a few ideas:

-Exploration based, think FEZ

-Puzzles, but more conceptual instead of FEZ's secrets or riddles

-Secrets and riddles

-A story? This would be a first for me, but I've always wanted to actually tie a game's story into the gameplay; all of my previous attempts were throwing a story onto a mostly finished game

Comments

Cesque 11 years, 3 months ago

I'm having problems running and jumping at the same time (I don't remember that from the previous version). Might be just my crappy keyboard, but I'm not sure.

Pirate-rob 11 years, 3 months ago

At first I thought this was some kind of terrible parkour, but then I read the instructions :P

Very nice, couldn't figure it out for a while.

JuurianChi 11 years, 3 months ago

I got myself stuck so many times.

This is very interesting, you seem know what you want to get out of the gameplay. What are your ideas for graphic/character/avatar design?

Taizen Chisou 11 years, 3 months ago

Blargh I can't leave the island you start on. This game defies my perception .-.

JuurianChi 11 years, 3 months ago

Taizen Chisou, you didn't read the instructions?

Taizen Chisou 11 years, 3 months ago

Are you referring to the stuff at the bottom? Yeah, but I'm not exactly sure what doing that was supposed to do.

Pirate-rob 11 years, 3 months ago

z swaps the land scape in a way.

Cosine 11 years, 3 months ago

Cesque: Strange. I'll look into it, but I don't really know where to start. Would it help to test a standalone?

Juurian: Graphics are pretty close, if not already, to what they'll be in the final product. I'm still looking into some shader magic stuff, but we'll see. There's a reason behind it, and your character is distinctly non-human. As for gameplay, I'm pretty sure what I want on a macroscopic, per-puzzle level, but not on a broad scope. That's going to be fun to design.

Taizen: To be exact, the game doesn't actually have perception. :) I'll probably remove any not-ridiculously-obvious jumping stuff, as it seems to be a problem in almost every test (understandably so).

Castypher 11 years, 3 months ago

For a game focused around cubes, this looks very polished. Cosine, you have an uncanny ability to make squares look good, and your games seem polished from the beginning.

This is kind of a fun gameplay mechanic that could go pretty far, but hopefully you'll be adding a bit more because the idea of cloning and/or switching between worlds to solve puzzles is a pretty common one.

colseed 11 years, 3 months ago

Looks good so far; not much more to say at this point, beyond that it runs/controls smooth despite me typically not being able to control isometric movement without derping every five seconds. Also dem water effects are nice.