Greetings guys.
I haven't blogged in a while, but I'd like everyone to know that I have solved the infamous (well, for me at least) Texture Flicker problem in Game Maker 8.0.I've been writing a Lua framework for about 2 weeks after picking back up the project from a year ago after I abandoned it and successfully translated it into about 98% Lua. The game now just attaches to the DLL and loads the primary lua file that does all the work. It's pretty awesome.I've had this flicker problem with anything I drew for the longest time - ever since I started calling draw functions from the GMAPI-enabled DLL. It would randomly happen every 5-10 seconds or so.Drove me insane! Regardless, I discovered that turning off automatic drawing (set_automatic_draw) and then setting an alarm to draw every frame instead of the draw event and then calling screen_refresh() at then end of that event eliminates this rendering problem all together!I wasn't relying on views since my lua engine handles all of the placement of "objects" (which are now 100% tables in lua, not objects at all in GML), so this method works well for me!Just wanted to post because I've finally defeated it! :DI'm now officially working on a Tactical RPG as well.
Please tell me your RPG has items that are thoroughly described and documented like what you have in that title screen.
Yes, all of them have very detailed descriptions and build custom tooltips based on their content.
Oh, and you can read the books in the game. The one on the left, if you interact with it, it pops up a readable form with next / previous buttons for reading the entire book. That particular one pulls the information from my webhosted SQL server. lol
Very cool. Using C++ with Lua myself. But that's great you were able to combine LUA and GML. :D