[DSG] - Epic Checklist and 7 SCREENS

Posted by DSG on April 4, 2008, 11:21 p.m.

This is what I've been up to for a week =D

The following 5 screenshots are of the South Branch of the Frozen Ruins while the last two are of the East Branch.

Hopefully, You can see that there is a considerable amount of variation from screen to screen for one area.

SCREENS///

FILESIZE///

Some of you for some reason think that the game is going to be a gig or something…

We're talking around 400mb Tops INCLUDING RESOURCES.

It'll be sold on CD ROM btw. and POSSIBLY, with a custom wireless controller I SHIT YOU NOT. just an easy D pad, and 2 buttons, and a left and right trigger.

PROGRESS///

I'd say somewhere around 5-10%

And, Here's alittle something you all have been curious about: MY ACTUAL PROGRESS.

This checklist sheds light on a number of areas I have yet to talk to you all about,

Well, Here's an official checklist draft.

PROGRESS CHECKLIST///

X - Mostly or Entirely Completed

0 - Yet to be or Partially Completed

* - Items marked with an * are large items and may be largely completed but marked as Incompleted because It is not yet near full completion.

-X- Title

-X- Character Concept

-X- Game Engine and Physics

-X- Sytro_Basic Movement and Physics

-X- Sytro_Animation and Spriting

-X- Sytro_Ghost Fly Mode: Basic Movement and Physics

-0- Sytro_Ghost Fly Mode: Abilities

-0- Sytro_Slam Attack

-0- Sytro_Frost Attack

-0- Sytro_Burn Attack

-0- Sytro_Swimming: Basic Movement and Physics

-0- Sytro_Swimming: Abilities

-0- Sytro_Big Sprites and Cutscenes Graphics

-0- Dialouge_Sytro and Scavenger of the Rainlands

-0- Dialouge_Sytro and Scavenger of the Sandlands

-0- Dialouge_Sytro and Scavenger of the Ruins

-0- Dialouge_Sytro and Scavenger of the Oceans

-0- Planet Renaming [lol maybe]

-X- Frozen Ruins_Concept, Aesthstetics, and Design

-X- Frozen Ruins_Basic Tiles and Objects

-X- Frozen Ruins_Location and Purpose

-X- Frozen Ruins_Background Story

-X- Frozen Ruins_Audio: Outside

-X- Frozen Ruins_Audio: Outside Variant

-0- Frozen Ruins_Audio: Isolated Depths

-0- Frozen Ruins_Audio: Twilight Depths

-X- Frozen Ruins_World: South Branch*

-0- Frozen Ruins_World: North Branch*

-0- Frozen Ruins_World: East Branch*

-0- Frozen Ruins_World: West Branch*

-X- Maibuu Rainlands_Concept, Aethstetics, and Design

-X- Maibuu Rainlands_Basic Tiles and Objects

-X- Maibuu Rainlands_Location and Purpose

-X- Maibuu Rainlands_Background Story

-X- Maibuu Rainlands_Audio: Maibuu Rainlands East

-X- Maibuu Rainlands_Audio: Maibuu Rainlands West

-X- Maibuu Rainlands_Audio: Rain

-X- Maibuu Rainlands_World: Windcradle

-0- Maibuu Rainlands_World: Maibuu Rainlands East*

-0- Maibuu Rainlands_World: Maibuu Rainlands West*

-0- Maibuu Sandlands_Concept, Aethstetics, and Design

-0- Maibuu Sandlands_Basic Tiles and Objects

-0- Maibuu Sandlands_Location and Purpose

-X- Maibuu Sandlands_Background Story

-0- Maibuu Sandlands_Audio: Outside

-0- Maibuu Sandlands_Audio: Outside Variant

-0- Maibuu Sandlands_Audio: Toxic Flats

-0- Maibuu Sandlands_Audio: Caverns

-0- Maibuu Sandlands_World: Dead Skies

-0- Maibuu Sandlands_World: Toxic Flats

-0- Maibuu Sandlands_World: Underground

-0- Industrial Site_Concept, Aethstetics, and Design

-0- Industrial Site_Basic Tiles and Objects

-0- Industrial Site_Location and Purpose

-0- Industrial Site_Background Story

-0- Industrial Site_Audio: Upper Level

-0- Industrial Site_Audio: Upper Level Variant

-0- Industrial Site_Audio: Dormant Depths

-0- Industrial Site_Audio: Dormant Depths Variant

-0- Industrial Site_Audio: Outer Complex

-0- Industrial Site_World: Upper Level*

-0- Industrial Site_World: Depths*

-0- Industrial Site_World: Outer Complex*

-0- Cyan Shorelines_Concept, Aethstetics, and Design

-0- Cyan Shorelines_Basic Tiles and Objects

-0- Cyan Shorelines_Location and Purpose

-0- Cyan Shorelines_Background Story

-0- Cyan Shorelines_Audio: Rainy Shore

-0- Cyan Shorelines_Audio: Sand Caverns

-0- Cyan Shorelines_Audio: Sand Puzzles

-0- Cyan Shorelines_World: Shores*

-0- Cyan Shorelines_World: Caverns*

-0- Cloud Sanctuary_Concept, Aeststetics, and Design

-0- Cloud Sanctuary_Basic Tiles and Objects

-X- Cloud Sanctuary_Location and Purpose

-0- Cloud Sanctuary_Background Story

-0- Cloud Sanctuary_Audio: Sanctuary

-0- Cloud Sanctuary_Audio: Observatory

-0- Cloud Sanctuary_World: Sanctuary

-0- Crimson_Star: Design

-X- Crimson_Star: Concept and Purpose

-X- Crimson_Star: Background Story

-0- Crimson_Relic System*

-0- Crimson_Relics

-0- Crimson_Temple: Concept, Aethstetics, and Design

-0- Crimson_Temple: Basic Tiles and Objects

-X- Crimson_Temple: Location and Purpose

-0- Crimson_World: Maibuu Rainlands

-0- Crimson_World: Maibuu Sandlands

-0- Crimson_World: Frozen Ruins

-0- Crimson_World: Cyan Shoreline

-0- Crimson_World: Industrial Site

-0- Crimson_World: Cloud Sanctuary

-0- Cutscene_Game Introduction

-0- Cutscene_Chapter I Intro

-0- Cutscene_Chapter II Intro

-0- Cutscene_Chapter III Intro

-0- Cutscene_Chapter IV Intro

-0- Cutscene_Chapter V Intro

-0- Cutscene_Chapter VI Intro

-0- Cutscene_Chapter VII Intro

-0- Cutscene_Chapter VIII Intro

-0- Cutscene_Chapter IX Intro

-0- Cutscene_Chapter X Intro

-0- Cutscene_Chapter XI Intro

-0- Cutscene_Chapter XII Intro

-0- Cutscene_Normal Ending

-0- Cutscene_Hidden Ending

Comments

Ronnica 16 years, 7 months ago

Thats friggen amazing. Sex indeed!

s 16 years, 7 months ago

Dat sum red phazon?

Also, from this, you estimating a final size above 1GB at your rate of bloat?

basilamer 16 years, 7 months ago

I'm quite unhappy about the filesize as well.

DSG 16 years, 7 months ago

40mb tops. calm down.

s 16 years, 7 months ago

Then indeed you lied when you chanted on about the filesize already being twice that?

poultry 16 years, 7 months ago

Exactly

DSG 16 years, 7 months ago

NO I DIDNT.

wait…

typo. 400MB

Lethal 16 years, 7 months ago

I'll still play it!

DSG 16 years, 7 months ago

it loads in seconds.

sirxemic 16 years, 7 months ago

If the in-game graphics look damn amazing, I wonder what the main menu will look like…

Also, either give us a demo or show us the gameplay in a vid.