[DSG] DEPTHS - New Video

Posted by DSG on Dec. 7, 2010, 7:51 p.m.

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New monster, new effects, new rooms.

…yup.

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p.s. Ace02, I am in your house eating a lean pocket.

p.p.s. You people probably think I'm kidding. I'm not. :D

Comments

BitZero 13 years, 11 months ago

This game looks amazing. :0 I adore the effects you have.

MMOnologueguy 13 years, 11 months ago

Holy shit is that a binary star system?

DSG 13 years, 11 months ago

@MMORPGguy: Yes, it is indeed.

Cesque 13 years, 11 months ago

I like the item sound, maybe it's a bit too high-pitched and cheerful at the beginning, but overally fits the rest.

I'm a bit sceptical how exciting the combat will be… it looks like one of those games in which I'd just ignore enemies because killing them takes too much effort, puts your life in danger, and offers no reward. :)

Quote:
Why has Valve not hired you yet?

They have, why do you think there's no Episode 3 yet?

DSG 13 years, 11 months ago

@Kilin: It's hard to notice, but the red leaves actually move like the foregrounds and pop out as well. ^^

@Cesque: That IS a good point, obviously they can't drop health because that wouldn't fit the feel of the game [and would be too Metroidish] …Hmmm. Any suggestions? [Also, I really do feel dropping energy wouldn't fit the game, so at least there is some difference in feel from Metroid lol]

thernz 13 years, 11 months ago

I'm guessing the only way for that is to make the enemies engaging is enemy placement, like, say, making it so that the player HAS to dodge or defeat the crab in order to go through the terrain, or having the crab be a supplement to enemies tossing shit at the player from above. Or the crab can be faster.

Considering it's an exploration game though, you'll have to make it all pretty flowing and easy, nothing too difficult. Most of the enemies should be quick to dispatch so they don't inhibit your movement and harm the flow while exploring.

BP Scraps 13 years, 11 months ago

Quote: Cesque
They have, why do you think there's no Episode 3 yet?

I laughed IRL at that one. Nicely done sir.

Acid 13 years, 11 months ago

I was actually going to say EXACTLY what thernz said. So… yeah.

Moikle 13 years, 11 months ago

the crab needs some kinda burrowing animation

Grand-High Gamer 13 years, 11 months ago

Ah yes, Valve, well known for their 2D Metroidvania platformers.