[DSG] UGHHH i need help here...

Posted by DSG on June 20, 2012, 7:30 p.m.

Does anyone know how to set a blend color for an entire tileset? Either for an entire tile set or for an entire tile layer. I can't seem to find a way to do it in GM8.1… If I can't find a way to do so, I may not be able to do a day/night engine like I had hoped :O

Also, Depths 2D is looking shweet. It's a lot of fun doing 2D too, forget 3D Depths mwahahahahahaaa.

mmm.

3D was really limiting now that I think of it.

//////////// MORE INFORMATION IN THE COMMENTS ////////////

also, i thought i'd try ending all codes with draw_set_color(global.rgb) instead of draw_set_color(c_white) hoping it'd effect the tiles aswell and everything else unless otherwise specified at the beginning of the draw code on a per-object basis.

the best way i can explain it is, i really need a function like this imaginary one i just made up i wish existed. draw_tile_layer_set_color(layer,color)

Comments

Charlie Carlo 12 years, 5 months ago

Quote:
Also, Depths 2D is looking shweet.
Quote:
*no screenshots*

You're such a tease.

Jeez, everyone knows way more about coding than I do. I feel like a potato that got put away in the fruit section.

Charlie Carlo 12 years, 5 months ago

What.

Charlie Carlo 12 years, 5 months ago

-_-

JuurianChi 12 years, 5 months ago

I'm a fucking Tomato.