Does anyone know how to set a blend color for an entire tileset? Either for an entire tile set or for an entire tile layer. I can't seem to find a way to do it in GM8.1… If I can't find a way to do so, I may not be able to do a day/night engine like I had hoped :O
Also, Depths 2D is looking shweet. It's a lot of fun doing 2D too, forget 3D Depths mwahahahahahaaa.mmm.3D was really limiting now that I think of it.//////////// MORE INFORMATION IN THE COMMENTS ////////////also, i thought i'd try ending all codes with draw_set_color(global.rgb) instead of draw_set_color(c_white) hoping it'd effect the tiles aswell and everything else unless otherwise specified at the beginning of the draw code on a per-object basis. the best way i can explain it is, i really need a function like this imaginary one i just made up i wish existed. draw_tile_layer_set_color(layer,color)
What.
-_-
I'm a fucking Tomato.