Yesss.
YESS.I know you guys have been really eager to see some enemies, so I have 2 enemies to show you. Also, I'm working on an in-game top-down style map. Just waiting for the video to upload… killing time watching Judge Judy videos [You and I both know I'm not the only one who watches Judge Judy, amiright?]…Slow upload.Judge Judy is a bad-ass.…God, how low class do you have to be to settle a legal argument on basic cable?Oh god, CBS interview with Judge Judy and a short documentary on her life… Weird…Oh, Youtube.Anyway, without further ado, my video. [also available in HD]
Yea, it will I just haven't written music for the Ruun Palace or the ghost attack, but I'm working on it… trying anyway. It's hard to write music for this area…
Looks great, map is awesome.
Seeing stuff like this makes me happy because it makes it feel like you're finally getting a really set path for the game and making a lot of direct progress.
Basically, it seems like it will exist now, rather than just being that game I always want to play but can't (other than that old demo).Hey, if you need a beta tester, I'm here:3
yeah, you should totally have a private beta for this game. if you do, make sure you give me an inv <333
Awesome, your character doesn't seem to be camoflagued into the background like he used to be. You've got the colours and contrast right, that blue enemy looks awesome. And the orange lighting was a good call, makes shit look colourful and shit.
Thank you thank you, yea I do feel this time I'm working towards a set finished product. The game is all mapped out in my mind and I always know what to make next. Currently, I'm working from this area to the beginning of the game, and then I will build from this point to the end of the game. [if that makes sense]
Random idea: the protagonsit flashing red looks a bit off to me, maybe mark low health by changing the colour of his goggles?