A Tentative Example

Posted by DesertFox on Nov. 15, 2006, 5:23 p.m.

Well - I'm starting a project. Combination exploration/textbased thing. Explore, walk around, and interact by typing stuff like 'eat apple' and 'open door'

Here's a tentative screenshot of some stuff I made today.

Do you think I should keep going? You got a little blond guy in some laboratory, and some brunette in the kitchen.

Thinks to look at:

I can do all of the gfx like that, that well - but it would take forever.

The base engine shouldn't be too hard, but I would have a bajillion individually placed objects with individual responses, and such.

And I haven't made anything in GM in forever.

So whatcha think - should I keep going?

Comments

DesertFox 17 years, 11 months ago

//Ick. I hate text-based games.//

Not text-based in the sense that all you see is words. Text-based interaction - it opens up more possibilities than 'pick up' and 'use' - you have to use logic.

Arcalyth 17 years, 11 months ago

Still hate em'. Sorry.

DesertFox 17 years, 11 months ago

But there are dead scientists!

Kenon 17 years, 11 months ago

Use some dithering. It works.

DesertFox 17 years, 11 months ago

I'm doing it in this style on purpose - chiefly as a test for the style, and also because I suck at dithering.

I think using corner-highlights works rather well.

Dithering on what?