Obvious Deception

Posted by DesertFox on July 17, 2007, 9:21 p.m.

Apparently:

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Come find out what you are!</p>

I already knew that >______>

Why do these things tell you the obvious?

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Sk8m8trix says:

yay 6 people on my 64 friends lis are online

Sk8m8trix says:

list*

Sk8m8trix says:

oh wait 5

Sk8m8trix says:

I counted meself

———

Modeler news: I added normals =D

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Anyways, news from the GMC Front.

Maybe I babbled a bit about the 2D poly to 3D prism convertor last blog? I linked to the topic anyways, and I'm going to release it here, opensource, soon - once I make a Polygon creation kit thing.

Basically, I've been doing some nice coding, and I have another guy bothering me, saying I'm not contributing anything (I've contributed tons, him none) and he now <i>finally</i> has something to show. A polygon creator, and a polygon to 3D prism thing.

Well, looking at his creations, as well as the fact that he said it in his comment himself, mine is a lot better. Mine is opensource, whereas his is 2 GM7 EXE files. Mine is easier on the eyes, sexier, and <i>at least I coded mine all by myself</i>. As it turns out, he is using XOT's scripts to do all the work >_______> ( yeah, I knows someone with secret ubertools =D )

No wonder he doesn't want to release his source - he still hasn't removed all of the comments that shows its made by XOT. And no credit given, either.

Here's what I have so far on mine =D

Here - it obeys backface culling, and removes the triangles that you would never be able to see.

I've modified my modeler's framework I had in place for this. I also finished writing the export statement. So you can save it as a script.

I've included the previous rhombus example, as well as a more complex shape - the letter 'F' you mentioned as an example.

It reads in a *.2dp file (2D poly) of the format

#ofvertices

[x,y]//a vertex

[x,y]

[x,y]

#oftriangles - as in a trianglelist - starts at 1, not 0

[1,2,3]

Image below:

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Comments

shawn 17 years, 11 months ago
aeron 17 years, 11 months ago

Oh… what the hell:

<img src="http://64digits.com/users/aeron/betterthanjakegmtest.gif" /><a href="http://forums.gamemaker.nl/index.php?showtopic=240507">Come find out what you are!</a>

OBELISK 17 years, 11 months ago

Not that hard to figure out.

Ph0x 17 years, 11 months ago
s 17 years, 11 months ago
Graydon 17 years, 11 months ago
Requiem 17 years, 11 months ago

Hey, aeron, who's this Jake-X fellow?

aeron 17 years, 11 months ago

Hell if I know.

Kenon 17 years, 11 months ago

Hit the nail on the head.

Come find out what you are!

HeroofTime55 17 years, 11 months ago

YOU IS MAKES MODELER IN 3D???

MUST TRY….