[flash width=480 height=320]http://64digits.com/users/DesertFox/alpha_test_v2.swf[/flash]
Minor alpha test of my Flash-SAT port, math-optimized build. 72 raycasts per frame, drawing raycast results and level. The level is generated from a tileset.Runs decently fast, and in standalone tests, I can do 100000+ raycasts per second (360 rays per frame, 300+ fps), if I don't draw the raycast results, even with drawing the level. Not too shabby, all things considered.I really need to opti mize the line-drawing code, because if I do draw the line results, that 300 fps drops to 40. Thank god I'll never actually need to draw 360 raycasts per frame.*Note - all framerates are in the standalone player unless otherwise noted. In-browser performance is usually a bit slower.Obligatory spiel for CNAlso, some of you should join Cybernations - it doesn't take up too much time, and if you join, it will get Hero off my back about getting people to join :DSeriously, its an interesting game if a bit slow paced, and it doesn't take up too much time. Humorous things happen to stupid people, wars are fought and won (or lost), and political turmoil was had for all!
You and your SAT tricks. Looks great and is very fast. I like.
Neat-o!
make one with a thousand I want to push my system
I hate it when people show off skills while actually just subconsciously trying to say 'HAH! I CAN DO THIS AND YOU CANNOT, THEREFORE I AM BETTER THAN YOU =3'
I am talking about you, DesertFox. =3=3
Awww, is sir Xemic is jealous? =33=
*pats Xemic*
There there - it'll be okay!This is ridiculously fast.
source code please
That was fucking cool