Well, in the Pawned Predictions blog, people tried to guess what the base of Pawned is.
Nobody got it correct.SJF is so sure he is right about it being chess where the pieces fight. He is wrong.But he is the closest, he is right about that.So keep guessing. Someone's got to get it right sometime!I'm making some cutscenes, and most of the objects are spriteless! That's right! I'm using my wonderful filled-polygon script exporter that I've just added to VerTech! Expect that in the next VerTech update, it can make flash-style graphics that you can rotate and scale with no quality loss at all!They added Game Design as a National Contest at TSA - the year I leave too! Makes me want to scream! - But get this! I possibly will be a judge next year for game design at the state and national levels!My question is whether to work on Pixelworld 2, Pawned, or VerTech - Pixelworld 2 only has level design left, VerTech is in it's beta stage, and Pawned is taking baby steps, I've coded a simple and effective AI for pawns and guards. I need to code the AI for rooks and bishops!
Do VerTech because it sounds like Varitek, who is an awesome catcher for the Red Sox.
SJF is never wrong. He can manipulate things around him to make it so hes right.
pixelworld 2. well thats what i think.
Maybe it's an FPS where you fight the Chess Pieces in a room that looks like a board.
like….a chess game, but when you capture a piece then it goes to the cutscene of the peices fighting :?
I do believe that it is a 1337-based Chess game?
A tactics rpg using chess peices and the way that they move on a chess board.