Alright, screw giving up GM. I can't just quite cold turkey. Yumm…. turkey…. but anyway…
Ever since I started programming, I have always been interested in AI. Now, pathfinding may be easy from a topdown perspective, but what happens when you throw in gravity and friction? Your AI will have to adapt to these variables and take action accordingly. I will be starting small AI competitions every other day. They will be due the next day. So todays competition entries will be due tomorrow. Each competition after this one will also show the winner of the previous. So on to the competition.In this competition you must use the simple platform engine provided below. It is extremely smooth and you may use it in games. But you must use it in your AI entry or you will be disqualified. You cannot modify the engine in any way or that will also result in a disqualification. You may use pathfinding, but your AI cannot directly follow the path, it must follow the basic platform physics. You cannot edit the room, the sprites, or room speed. you cannot make your AI move in any way other than through the engine. I'm sorry, but I use Vista, so the Engine will have to be a *.gmk. If anyone will be so kind to convert it to *.gm6 I will post a link to that here too so others can use that.Link to EngineYou may only code in the objAI object.
Link doesn't work.
I WIN.
Hey, This inspired me to make a game!
BsT GmAE EVAAA!!1!!!!Arrow keys move.<a href=JakeX/bestaiever.gmk>I win.</a>
It uses your movement engine unedited, no pathfinding, no resources are edited except for objAI, which moves with your engine. I see nothing wrong with mine. =)damn loop holes. No deleting instances.
Alright, I made that that actually works, does use pathfinding but follows my rules about it. So here it is.
Srsly guys… i want to see what people can do.
Uh, in the create event just put hspeed=5.
Okay, <a href=JakeX/realai.gmk>here's a real ai</a>. Enjoy.
Might want to comment out the loop in the Draw event to make it run more smoothly.Okay Okay, I'm taking this seriously now.
I timed myself. I made THIS in 11 minutes (plus 1 min to upload and write this)