So. In case you haven't noticed, GM7 beta is out. Is it worth it? No.
New stuff:*Extensions*"64digits member stealing function" *It seems to be called GM7 Pro for some reason *security improvement*executables are compatible with Vista BUT 1mb larger than compiled with gm6. So what does this mean?Extensions: Predefined dll's and scripts without dll's and scripts. Get it? Me neither. Probly to make code less 'copying with no credit' sensetive.http://www.gamemaker.nl/extensions.html64d member stealing: A link to the GM website in the left bottom and a function to directly publish your game on the web. See http://www.gamemaker.nl/publish.htmlSecurity improvement: This SHOULD be an improvement, but I haven't tested. GearGOD probly will. It makes it harder for hackers to ehm… hack. your game.Others: *Treat close button as esc key: explains it all. It's in game properties.*Let f9 take a screenshot of the game: Also in properties*CRTL+A in sprite editor: Probably the best function. It lets you select the entire image.Those are just the first things I noticed. A complete list is available at http://gamemaker.nl/beta/gm_changes.html
I'll supply the money! Yes, I mean breaking into the bank! You little kids!
…and I'll sit back and laugh as you fellows get attacked by Mark's evil army of robots and loyal noobs that he keeps in his closet.
Dude, Mark is over 50. No way there will be any loyal n00bs around him. Maybe Simon Donkers, but that's it.
"Global variables can now be declared using the keyword globalvar. After this declaration it is no longer necessary to add the word global and a dot in front of them."
That's one of my favourite new additions.Sounds like GM7 isnt worth getting so Ill stick with GM6 for now.