Short guide to GM7.

Posted by E-Magination on Dec. 9, 2006, 2:10 p.m.

So. In case you haven't noticed, GM7 beta is out. Is it worth it? No.

New stuff:

*Extensions

*"64digits member stealing function"

*It seems to be called GM7 Pro for some reason

*security improvement

*executables are compatible with Vista BUT 1mb larger than compiled with gm6.

So what does this mean?

Extensions: Predefined dll's and scripts without dll's and scripts. Get it? Me neither. Probly to make code less 'copying with no credit' sensetive.

http://www.gamemaker.nl/extensions.html

64d member stealing: A link to the GM website in the left bottom and a function to directly publish your game on the web. See http://www.gamemaker.nl/publish.html

Security improvement: This SHOULD be an improvement, but I haven't tested. GearGOD probly will. It makes it harder for hackers to ehm… hack. your game.

Others:

*Treat close button as esc key: explains it all. It's in game properties.

*Let f9 take a screenshot of the game: Also in properties

*CRTL+A in sprite editor: Probably the best function. It lets you select the entire image.

Those are just the first things I noticed. A complete list is available at http://gamemaker.nl/beta/gm_changes.html

Comments

GMmarine 18 years ago

I'll supply the money! Yes, I mean breaking into the bank! You little kids!

Dr_Eechmen 18 years ago

…and I'll sit back and laugh as you fellows get attacked by Mark's evil army of robots and loyal noobs that he keeps in his closet.

E-Magination 18 years ago

Dude, Mark is over 50. No way there will be any loyal n00bs around him. Maybe Simon Donkers, but that's it.

melee-master 18 years ago

"Global variables can now be declared using the keyword globalvar. After this declaration it is no longer necessary to add the word global and a dot in front of them."

That's one of my favourite new additions.

shawn 18 years ago

Sounds like GM7 isnt worth getting so Ill stick with GM6 for now.