RAWGML Project

Posted by Eternal on Sept. 22, 2006, 11:26 p.m.

Yeah, I'm tired, so I'm not gonna standardize or organize this blog. I'll just update you all on what's up with me.

–I've been getting into Social Distortion, and Steal This Album songs.

–Project-wise, here's what's going on:

–I have recently emailed Mark Overmars, about my new project. I am working on something that would run .GML files, to cut down greatly on filesizes. I know exactly how this will work, read through the License Agreement, and couldn't find anything legally against it. I contacted him, just to make sure though. This project is codenamed RAWGML. Here's how it's gonna work:

Using either an HTTP Downloader, or, if it works, a text reading function, it will read .GML files from… (key horror music) the internet! And of course, GML files on your computer.

Then, without using execute_string, it magically runs the GML file! (Yes, I know how this is going to work.)

Now, you are probably saying "GML files are just scripts. Not games. How is this gonna work?"

Well, as you know, scripts can be called as functions. I will be adding some small scripts, such as "do_sync". Now, this will make the chosen part of your script repeat in the step event. Also, there are always the event, object, and script adding functions. How will the program work?

It will run in two ways. The first way, it sets .GML files to open with it. The second way, you run the program, and then select a .GML file to run.

Pretty much, almost down to the letter, I know how this is going to work. I just need legal permission from Mark Overmars.

–I might be helping Kenon with a project. Not sure yet. Just in case, I've been working on the engine.

–I am making a surreal game for this Battle over at GMClans. It won't take long, I don't think I'll win, but what the hell, I'll give it a shot.

–This is a short blog. I've got to add filler somehow…

–Still adding filler…

I am considering learning some other languages. Any suggestions? I know VisualBasic, and some DarkBasic.

I need a new banner and avatar… I should work on that soon.

I have 100% in Math, even though I didn't turn any of the homework in. I have 104% in Spanish, but I don't understand it, and I only turn in half the homework. It's weird, man.

I still hate my Social Studies teacher.

I got Trillian, and ICQ.

So, yeah, that's my blog.

–Eternal

Comments

DFortun81 18 years, 3 months ago

Math == soooo fun this year! Wanna know why?

(I don't have it. Pre-Cal was high enough XD)

-DF81

marbs 18 years, 3 months ago

I have an awesome maths teacher.

Polystyrene Man 18 years, 3 months ago

What math class are you taking?

Josea 18 years, 3 months ago

.gml files aren't that great deal of filesizes, code is the resource that takes less pc resources to work.

if you are thinking on some sort of external script executing, most people who have done a little research know this can be done by adding objects in the fly with the code.

Well, I don't know what are you thinking either.

Extravisual 18 years, 3 months ago

Dude, it was I who came up with the idea for GM6RE, a program that runs .GM6 files…

Eternal 18 years, 3 months ago

@PM: Algebra I.

@GML_Josea: Yeah, but they are a lot smaller than a 1mb minimum .exe file.

@Hali: This isn't a program that runs .GM6 files. It runs .GML files, as in GM scripts.

Arcalyth 18 years, 3 months ago

Quote:
–I have recently emailed Mark Overmars, about my new project. I am working on something that would run .GML files, to cut down greatly on filesizes. I know exactly how this will work, read through the License Agreement, and couldn't find anything legally against it. I contacted him, just to make sure though.

I did the same thing for my project, a month ago. No reply.

>_>

Eternal 18 years, 3 months ago

Contacted him about a project to run .GML files?

Also, I have contacted him before, and it usually takes a while to reply.